The Battle Titans of the Adeptus Titanicus are towering war engines, striding to war as holy effigies of the Omnissiah, and the mighty Warlord Titans are the most renowned among all the forces of the Imperium of Man. Their weapons bring righteous death to the alien and the heretic alike, and the merest glimpse of them on the march has stalled entire planetary rebellions. But as the galaxy burns before the rampaging hordes of Chaos, it will take more than any one single Titan Legion to hold the line...
Blizzard Entertainment and Dark Horse Books are thrilled to present the next installment of the wildly popular World of Warcraft Chronicle series. Volume 2 will reveal more sought-after details about the game universe's history and mythology.
Showcasing lush, all-new artwork from fan favorites such as Peter Lee, Joseph Lacroix, and Alex Horley, this tome is sure to please all fans casual and collector alike.
It has been six years since the end of the Covenant War ...and yet on the planet Carrow, a world on the edge of the Joint Occupation Zone, a decisive new battle suddenly erupts. Human colonists and the alien Sangheili have already been living a tension-filled coexistence in this place, with Unified Earth Government envoy Melody Azikiwe attempting to broker a lasting peace between their two species. But as civil war now engulfs the Sangheili, Melody must act on an additional covert assignment courtesy of the Office of Naval Intelligence: free the Spartan-IIs known as Gray Team, held in stasis since the end of the war by a cunning Elite fleetmaster consumed with vengeance. And none can anticipate the ongoing violence leading to the discovery of an even greater, unstoppable threat-one hidden for eons below the surface of the planet...
For the poor, hardworking citizens of the Confederacy's fringe worlds, the Guild Wars have exacted a huge toll. Swayed by the promise of financial rewards, a new batch of recruits joins the fight alongside a slew of mysteriously docile criminals - and a few dubious military leaders. Eighteen-year-old Jim Raynor, full of testosterone and eager to make things right at home, ships off to boot camp and finds his footing on the battlefield, but he soon discovers that the official mission is not what he's really fighting for. For the first time ever, StarCraft enthusiasts will learn the origins of the enduring friendship between the young upstart Jim Raynor and the streetwise soldier Tychus Findlay. Watch as they battle on the front lines of a fierce interplanetary war and bear witness to the Confederacy's rank corruption - corruption so reprehensible that it rains immeasurable death and destruction upon the government's own people.
Far in the future, 60,000 light-years from Earth, a loose confederacy of Terran exiles is locked with the enigmatic Protoss and ruthless Zerg swarm. Each species struggles to ensure its own survival among the stars in a war that will herald the beginning of mankind's greatest chapter - or foretell its violent, bloody end.
Danny Liberty was a good reporter... too good. When his investigations struck too close to the heart of the corrupt Terran Confederacy, he faced a simple choice: continue his current series of exposés, or take a hazardous new assignment covering the Marines on the front lines of the Koprulu Sector. It didn't take him long to decide...
Behind the attacks of the Zerg and the Protoss lies the story of a lifetime, but every piece of information blurs the mystery further. Thrown into the middle of a war where the outcome will determine mankind's very survival, the only thing that Danny Liberty knows for sure is that the only person he can trust to keep him alive is himself.
Keren is a sworn knight of lomedae, proper and disciplined in every way. Her girlfriend, Zae, is the opposite - a curious gnome cleric of the clockwork god, who loves nothing more than the chaos of her makeshift hospitals. When a powerful evil artifact is stolen from a crusader stronghold, both knight and gnome are secretly sent to the great city of Absalom to track down the stolen bloodstone. Sure, they may not be the most powerful or experienced members of their organizations, but that's the whole point - with legendary champions and undead graveknights battling at every turn in their race to recover the stone, who'll notice one young knight and her gnome? All they have to do is stay alive long enough to outsmart a thief capable of evading both gods and heroes.
Stories weaving directly into the new game MASS EFFECT: ANDROMEDA, developed in close collaboration with the Bioware game team.
The action take place concurrently with the adventure of the game itself, and reveals events kept secret over the course of game play, and which add to the canonical Mass Effect saga.
Mass Effect: Andromeda is an upcoming action role-playing third-person shooter video game developed by BioWare and published by Electronic Arts for Microsoft Windows, PlayStation 4 and Xbox One.
The Imperium of Man takes its bloody revenge upon the expansionist tau in a war of dizzying spectacle. For the first time, the daredevil warriors of the Ultramarines Assault Company go to war en masse, fighting in the skies, in the streets, and even in the prototype testing facilities of the tau Earth caste. However, Sergeants Sicarius and Numitor must overcome their hunger for glory as the brightest stars of the Tau Empire, Commanders Farsight and Shadowsun, hunt them to the brink of disaster. Tempers run short as battle-brothers fall, ammunition runs out and the course of the war takes ever-darker twists and turns. With two warrior cultures struggling for a vital edge and the body count spiralling towards a terrible conclusion, can notions of honour and duty survive at all?
Set in Games Workshop's Warhammer 40,000 universe, this novelisation features characters and events from Dawn of War III, the third game in Sega and Relic Entertainment's phenomenally successful RTS franchise.
Every 5,000 years, the accursed world of Acheron emerges from the warp. Drawn by its legend, three factions - Space Marines, eldar and orks - battle each other to possess the great weapon that is said to reside there. But when the weapon is finally revealed, a terrible threat rears its head. Can the three warring armies do whatever it takes to put aside their differences and defeat the ultimate evil?
Lord of the mystical and uncanny, Magnus the Red has long studied the ancient crafts of sorcery. A psyker without peer, save only for the Emperor himself, he commands his loyal followers of the Thousand Sons Legion in the Great Crusade, always vigilant for any lost knowledge they might recover from the remains of dead human civilisations. Now, fighting alongside his brother Perturabo of the Iron Warriors, Magnus begins to foresee an approaching nexus of fate. Will he remain true to their mutual aims, or divert his own efforts towards furthering his own mastery of the warp?
Sixty thousand light-years from Earth, the corrupt Terran Confederacy holds the Koprulu sector tightly in its tyrannical grip, controlling every aspect of its citizens' lives. One man dares to stand up to this faceless empire and vows to bring it to its knees: Arcturus Mengsk - genius propagandist, tactician, and freedom fighter. A monstrous act of bloody violence sows the seeds of rebellion in Arcturus, but he is not the first Mengsk to rail against such oppression. Before Arcturus grew to manhood, his father, Angus Mengsk, also defied the Confederacy and sought to end its brutal reign. The destiny of the Mengsk family has long been tied to that of the Confederacy and the Koprulu sector, but as a new empire rises from the ashes of the past and alien invaders threaten the very existence of humanity, what will the future hold for the next generation...?
Still in search of allies for their war against Chaos, the Stormcast Eternals brave the Ghurlands to parley with the greenskinned servants of Gorkamorka: the orruks.
Zephacleas and his Astral Templars have been sent into the wildest regions of the Ghurlands to seek out Gorkamorka, the double-headed god of the orruks and one-time ally of Sigmar in the age before Chaos. However, their search is interrupted in the boneyards of the gargants by the Tzeentchian sorceress Sharizad, who quests for a powerful daemonsword. Aided by the black-clad Sons of Mallus, the Astral Templars must brave the Howling Labyrinth to stop the weapon from falling into the wrong hands, and unexpected allies in this mission might lead them close to their original goal: meeting the fist of Mork and the fist of Gork.
After Isstvan, after Deliverance, the Raven Guard still endure. Their primarch Corvus Corax has rallied countless warriors to his banner, striking back at the forces of the Warmaster on every front - from the degenerate hereteks of the Mechanicum to the cruel legionaries of the Sons of Horus, none shall escape his wrath. But although Corax has managed to stall the physical corruption of his own Space Marines, what of their spirit? And what sinister end must await those who dwell forever in the darkness? This anthology contains all of Gav Thorpe's tales of the Raven Guard in the Horus Heresy - the novellas Soulforge and Ravenlord, along with the short stories 'The Shadowmasters', 'The Value of Fear' and 'Raptor'. Also included is the brand new novella Weregeld, bringing Corax's legend to its grim conclusion.