- Uniquely accessible guide to game audio, requiring no pre-existing knowledge from the reader, making it suitable for readers from a range of background, including game design, music technology and production, composition and audio engineering
- Accompanied by online DAW exercises using Reaper, a free-to-use DAW software
- Our first beginners guide to game audio, contributing to our growing collection of titles in this growing field
By:
Keith Zizza
Imprint: Focal Press
Country of Publication: United Kingdom
Dimensions:
Height: 246mm,
Width: 174mm,
Weight: 517g
ISBN: 9781032111957
ISBN 10: 103211195X
Pages: 268
Publication Date: 03 July 2023
Audience:
College/higher education
,
Professional and scholarly
,
Primary
,
Undergraduate
Format: Paperback
Publisher's Status: Active
PART I: Theory and Tools 1. Acoustics and Analog Audio 2. Digital Audio 3. Music Theory for Audio Designers 4. Production Tools PART II: Soundscapes and Disciplines 5. DAW Essentials, Part I: Editing, Workflow, and Rendering 6. DAW Essentials, Part II: An Overview of Plug-ins 7. Understanding Soundscapes for Games 8. Sound Design 9. Music 10. Dialogue PART III: Practice 11. Production and Development 12. Implementation 13. Listening 14. Finding Game Audio Work
Keith Zizza is a game audio instructor and lecturer at Worcester Polytechnic Institute, with over 25 years of professional experience as a game audio designer for studios and publishers such as SEGA, Marvel, EA, and Ubisoft.
Reviews for Game Audio Fundamentals: An Introduction to the Theory, Planning, and Practice of Soundscape Creation for Games
With his Game Audio Fundamentals, Keith Zizza has delivered a solid, hands-on book that touches on all the important aspects of creating sound and music for video games! Brian Schmidt, Game Composer/Sound Designer, Executive Director of GameSoundCon