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Game Audio Fundamentals

An Introduction to the Theory, Planning, and Practice of Soundscape Creation for Games

Keith Zizza

$83.99

Paperback

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English
Focal Press
03 July 2023
- Uniquely accessible guide to game audio, requiring no pre-existing knowledge from the reader, making it suitable for readers from a range of background, including game design, music technology and production, composition and audio engineering

- Accompanied by online DAW exercises using Reaper, a free-to-use DAW software

- Our first beginners guide to game audio, contributing to our growing collection of titles in this growing field

By:  
Imprint:   Focal Press
Country of Publication:   United Kingdom
Dimensions:   Height: 246mm,  Width: 174mm, 
Weight:   517g
ISBN:   9781032111957
ISBN 10:   103211195X
Pages:   268
Publication Date:  
Audience:   College/higher education ,  Professional and scholarly ,  Primary ,  Undergraduate
Format:   Paperback
Publisher's Status:   Active
PART I: Theory and Tools 1. Acoustics and Analog Audio 2. Digital Audio 3. Music Theory for Audio Designers 4. Production Tools PART II: Soundscapes and Disciplines 5. DAW Essentials, Part I: Editing, Workflow, and Rendering 6. DAW Essentials, Part II: An Overview of Plug-ins 7. Understanding Soundscapes for Games 8. Sound Design 9. Music 10. Dialogue PART III: Practice 11. Production and Development 12. Implementation 13. Listening 14. Finding Game Audio Work

Keith Zizza is a game audio instructor and lecturer at Worcester Polytechnic Institute, with over 25 years of professional experience as a game audio designer for studios and publishers such as SEGA, Marvel, EA, and Ubisoft.

Reviews for Game Audio Fundamentals: An Introduction to the Theory, Planning, and Practice of Soundscape Creation for Games

With his Game Audio Fundamentals, Keith Zizza has delivered a solid, hands-on book that touches on all the important aspects of creating sound and music for video games! Brian Schmidt, Game Composer/Sound Designer, Executive Director of GameSoundCon


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