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May Contain Graphic Material

Comic Books, Graphic Novels, and Film

Prof. M. Keith Booker

$76

Paperback

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English
Praeger Publishing
30 October 2007
Since the first Superman film came to the screen in 1978, films adapted from comics have become increasingly important as a film form. But 1978 was also important because it was the year of release for Will Eisner's A Contract with God, and Other Stories, generally credited as the first long-form comic book to label itself a graphic novel. Since that time, advances in computer-generated special effects have significantly improved the ability of film to capture the style and action of comics, producing such hugely successful films as X-Men (2000) and Spider-Man (2002). Meanwhile, the genre of the graphic novel has greatly evolved as a form—especially through the works of people like Frank Miller and Alan Moore—taking comics in dramatically new and different directions, generally darker and more serious than conventional comics. Graphic novels have also formed the basis for less visually spectacular, but intelligent and thoughtful films such as Ghost World (2001) and American Splendor (2002). Booker surveys this important development in film history, tracking the movement to a more mature style in comics, and then a more mature style in films about comics. He focuses on detailed discussions of 15 major films or franchises, but also considers the general impact of graphic novels on the style and content of American film in general.

The Batman franchise, especially in the 1989 film and in 2005's Batman Begins, has provided adaptations of a classic comic-book motif inflected through the Dark Knight graphic novels of Frank Miller. The marriage of new film technology and the development of the genre of the graphic novel has produced a number of important innovations in film, including such breakthrough efforts in visual art as The Crow (1994), and Sin City (2005). Films such as Road to Perdition (2002) and A History of Violence (2005) have provided interesting adaptations of noirish graphic novels that rely somewhat less on visual style to achieve their effects.

By:  
Imprint:   Praeger Publishing
Country of Publication:   United States
Dimensions:   Height: 235mm,  Width: 156mm,  Spine: 25mm
Weight:   567g
ISBN:   9780275993863
ISBN 10:   0275993868
Pages:   264
Publication Date:  
Recommended Age:   From 7 to 17 years
Audience:   General/trade ,  ELT Advanced
Format:   Paperback
Publisher's Status:   Active

M. Keith Booker is Professor of English at the University of Arkansas. He is the author of numerous articles and books on modern literature, literary theory, television, and film.

Reviews for May Contain Graphic Material: Comic Books, Graphic Novels, and Film

"""This entertaining study of the interactions between various media starts with Superman: The Movie (1978) and concludes with such recent work as 300, Spider-Man 3, Ghost Rider, and Fantastic Four: Rise of the Silver Surfer. Booker has a broad knowledge of his field. In 15 chapters he touches on some very interesting work--e.g., the Batman films, Ghost World, Road to Perdition, American Splendor, Sin City--analyzing many films in depth and mentioning others in his lengthy introduction. Many scholars have commented on some of these films, but this reviewer cannot think of anyone else who deals with them in such detail. For example, Booker may be the first critic to note that Howard the Duck (1986)--a film that became a synonym for failure--actually made a small profit when the international receipts were counted in. Even readers with a preference for highly developed characters in meaningful historic plot situations will acknowledge Booker's expertise. One cannot help but note the impact on popular culture of the films he reels off. Recommended. All readers, all levels."" - Choice"


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