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Minecraft STEM Challenge

Build a Theme Park

Anne Rooney

$22.99

Paperback

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English
Carlton Books Ltd
06 September 2018
Series: STEM Challenge
Simple-to-follow, step-by-step instructions for constructing a Minecraft theme park, including a bouncy castle, water ride, haunted house, ferris wheel, roller coaster and animal park. Read about STEM (science, technology, engineering, mathematics)  topics in the real world, then put your learning to use within the game, discovering the differences between real life and the Minecraft world. Using core STEM principles, this book will take you through the process of designing and constructing your own Minecraft theme park – from calculating area when building your rides and understanding the different properties of the materials available to you, to learning how gravity and friction affect the speed of your roller coaster. At the end of the book you will have created one amazing theme park, complete with multiple attractions, ticket booths and lighting. 

By:  
Imprint:   Carlton Books Ltd
Country of Publication:   United Kingdom
Dimensions:   Height: 266mm,  Width: 214mm,  Spine: 8mm
Weight:   267g
ISBN:   9781783124053
ISBN 10:   1783124059
Series:   STEM Challenge
Pages:   64
Publication Date:  
Recommended Age:   From 7 years
Audience:   Children/juvenile ,  Primary & secondary/elementary & high school ,  English as a second language ,  Children's (6-12)
Format:   Paperback
Publisher's Status:   Active
Contents and introduction Bird's eye view of the completed Theme Park 2-D ground plan Minecraft materials Bouncy castle Water ride Haunted house with dungeon Ferris wheel Roller coaster with rails, carts and a redstone circuit Animal corner Paths and bridges Adding plants Add lighting with a daylight sensor Finishing touches: ticket booth, entrance gate/arch, signage Glossary.

Anne Rooney writes books on science, technology, engineering and the history of science for children and adults. She has published around 200 books on a variety of subjects. Before writing books full time, she worked in the computer industry and wrote and edited educational materials, often on aspects of science and computer technology.

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