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Virtual World Design

Ann Cudworth

$98.99

Paperback

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English
A K Peters
15 July 2014
"Learn How to Create Immersive Virtual Environments

Written by an award-winning designer with 20 years of experience designing virtual environments for television and online communities, Virtual World Design explores the intertwining disciplines of 2D graphics, 3D models, lighting, sound, and storytelling. It illustrates how these disciplines come together by design in the creation of an accessible virtual environment for teaching, research, and entertainment. The book gives anyone the tools and techniques to design virtual environments that support their message and are accessible by all.

With 200 illustrations and 12 step-by-step projects, the book delivers hours of creative challenges for people working in public virtual worlds or on private grids. Using the modular components available for download on the author’s website, readers learn by building such things as a virtual classroom, an ""all-access"" terrain, and a sound-based game.

This book can be the foundation for class work in distance learning, simulation, and other learning technologies that use virtual environments. It shows both novices and advanced users how 3D composition, color, lighting, and sound design are used in the creation of an immersive virtual environment."

By:  
Imprint:   A K Peters
Country of Publication:   United States
Dimensions:   Height: 235mm,  Width: 191mm,  Spine: 20mm
Weight:   861g
ISBN:   9781466579613
ISBN 10:   1466579617
Pages:   405
Publication Date:  
Audience:   Professional and scholarly ,  Professional and scholarly ,  Undergraduate ,  Further / Higher Education
Format:   Paperback
Publisher's Status:   Active
"Introduction to Virtual Worlds and Designing for Them. How to Use This Book and Start Doing Virtual World Design. ""Build It Once"" Optimizing Your Design Workflow. Concepts in 3D Design for Virtual Environments. Virtual Terrain and Designing Landscapes. 3D Modeling, 2D Graphics, and Data Visualization. Color, Particles, and Sensory Spaces. Lighting in Virtual Environments: Second Life and OpenSim. Cameras and Collaborative Spaces (the Ideagora). Virtual Goods and Design for Virtual Shopping Environments. Sound Design for Virtual Spaces. Avatars and Nonplayer Characters. Prototyping the Real World in a Virtual Environment. Scripting Basics for the Designer. HUDs in Virtual Environments. Machinima in Virtual Worlds. The Future, Design, and Virtual Worlds. Index."

Cudworth, Ann

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