She thought it was just another job. But her discovery could bring the city to its knees...
The city of Tevanne runs on scrivings, industrialised magical inscriptions that make inanimate objects sentient; they power everything, from walls to wheels to weapons. Scrivings have brought enormous progress and enormous wealth - but only to the four merchant Houses who control them. Everyone else is a servant or slave, or they eke a precarious living in the hellhole called the Commons.
There's not much in the way of work for an escaped slave like Sancia Grado, but she has an unnatural talent that makes her one of the best thieves in the city. When she's offered a lucrative job to steal an ancient artefact from a heavily guarded warehouse, Sancia agrees, dreaming of leaving the Commons - but instead, she finds herself the target of a murderous conspiracy. Someone powerful in Tevanne wants the artefact, and Sancia dead - and whoever it is already wields power beyond imagining.
Sancia will need every ally, and every ounce of wits at her disposal, if she is to survive - because if her enemy gets the artefact and unlocks its secrets, thousands will die, and, even worse, it will allow ancient evils back into the world and turn their city into a devastated battleground.
The opening moves of a deadly game have begun. Jess Brightwell has put himself in direct peril, with only his wits and skill to aid him in a game of cat and mouse with the Archivist Magister of the Great Library. With the world catching fire, and words printed on paper the spark that lights rebellion, it falls to smugglers, thieves, and scholars to save a library thousands of years in the making... if they can stay alive long enough to outwit their enemies.
The Red Knight's final battle lies ahead... but there's a whole war still to fight first.
He began with a small company, fighting the dangerous semi-mythical creatures which threatened villages, nunneries and cities. But as his power - and his forces - grew, so the power of the enemy he stood against became ever more clear. Not the power of men... but that of gods, with thousands of mortal allies.
Never has strategy been more important, and this war will end where it started: at Lissen Carak. But to get there means not one battle, but many - to take out the seven armies which stand against them and force Ash, the huge black dragon, to finally take to the field himself...
International No. 1 bestselling author Trudi Canavan returns with the third instalment in the Millennium's Rule series - her most powerful and thrilling adventure yet.
Five years have passed since the Rebels confronted the Raen. Five years, in which Qall - the boy Rielle rescued - has grown up among the Travellers, with no memory of the life that was stolen from him. Five years of chaos, barely contained by Baluka and the Restorers. Worlds are at war, some overrun by deadly machines, some drained of magic by power-hungry sorcerers.
As Qall comes of age, and Rielle and Tyen's hard-won peace is threatened, their loyalties are tested - and Qall's very existence is at stake. Because Dahli is still determined to restore Valhan to power, and he will stop at nothing to succeed.
Escape to a new world. Discover the magic of Trudi Canavan.
If you ever wondered how much better Sherlock would be if people could hurl hellfire at each other, well this one is for you. Starburst Magazine on A Study in Brimstone As they blunder towards doom, Warlock Holmes and Dr. John Watson find themselves inconvenienced by a variety of eldritch beings.
Christmas brings a goose that doesn't let being cooked slow it down; they meet an electricity demon, discover why being a redhead is even trickier than one might imagine, and Holmes attempts an Irish accent. And, naturally, Moriarty is hanging around...in some form or other.
The new standalone novel from Number One bestselling author Jasper Fforde.
Every Winter, the human population hibernates.
During those bitterly cold four months, the nation is a snow-draped landscape of desolate loneliness, and devoid of human activity.
Well, not quite.
Your name is Charlie Worthing and it's your first season with the Winter Consuls, the committed but mildly unhinged group of misfits who are responsible for ensuring the hibernatory safe passage of the sleeping masses.
You are investigating an outbreak of viral dreams which you dismiss as nonsense; nothing more than a quirky artefact borne of the sleeping mind.
When the dreams start to kill people, it's unsettling.
When you get the dreams too, it's weird.
When they start to come true, you begin to doubt your sanity.
But teasing truth from Winter is never easy: You have to avoid the Villains and their penchant for murder, kidnapping and stamp collecting, ensure you aren't eaten by Nightwalkers whose thirst for human flesh can only be satisfied by comfort food, and sidestep the increasingly less-than-mythical WinterVolk.
But so long as you remember to wrap up warmly, you'll be fine.
I was seven years old the first time my uncle poisoned me...
Jovan wears two faces. Outwardly, he is the lifelong friend of the Chancellor's charming, irresponsible heir. He's quiet. Forgettable even. But in truth he is a master of poisons and chemicals, trained to protect the Chancellor's family. Then there is his sister, Kalina. She hides her frustrations behind a mask of serenity. While other women of the city holds positions of power and responsibility, her path is full of secrets and lies - some hidden even from her own brother.
It's when the Chancellor succumbs to an unknown poison and an army lays siege to the city that the siblings' world begins to truly unravel. Trapped and desperate, they soon discover that the society into which they were born and grew up also possesses two faces - for behind the sophistication and the beauty lies an ugly truth - this is a world built on oppression and treachery . . .
This fabulous epic fantasy debut that will appeal to readers of Joe Abercrombie and Terry Brooks, Robin Hobb and Mark Lawrence and all points in between.
Life and death takes on an entirely new meaning for half-angel, half-human hero James Stark, aka, Sandman Slim, in this insanely inventive, high-intensity tenth supernatural noir thriller in the New York Times bestselling series.
James Stark is back from Hell, trailing more trouble in his wake. To return to LA, he had to make a deal with the evil power brokers, Wormwood - an arrangement that came with a catch. While he may be home, Stark isn't quite himself... because he's only partially alive.
There's a time limit on his reanimated body, and unless Stark can find the people targeting Wormwood, he will die again - and this time there will be no coming back. Even though he's armed with the Room of Thirteen Doors, Stark knows he can't find Wormwood's enemies alone. To succeed he's got to enlist the help of new friends - plus a few unexpected old faces.
Stark has been in dangerous situations before - you don't get named Sandman Slim for nothing. But with a mysterious enemy on the loose, a debt to pay, and a clock ticking down, this may truly be the beginning of his end...
Humans, orcs, mages, elves and dwarves all jostle for success and survival in the cramped quarters of the city of Yenara, while understaffed Watch Wardens struggle to keep its citizens in line.
In the most dangerous district in the city, Rem and Torval have been perfecting their good cop, bad cop routine. But when a perplexing case of arson leads to a series of gruesome murders, the two partners must challenge their own assumptions and loyalties if they are to wrest justice from the chaos and keep their ward from tearing itself apart.
Chris Womersley's haunting novel City of Crows will take you into a nightmare labyrinth where superstition rules and where it seems the Devil calls the tune. Weekend Australian
France, 1673. Desperate to save herself and her only surviving child from an outbreak of plague, the widow Charlotte Picot flees her village to seek sanctuary in Lyon.
But, waylaid on the road by slavers, young Nicolas is stolen and his mother left for dead. Charlotte fears the boy has been taken to Paris for sale, for it is well known there is no corruption in a man's heart that cannot be found in that terrible City of Crows.
Yet this is not only a story of Paris and its streets thronged with preachers, troubadours and rogues. It is also the tale of a woman who calls herself a sorceress and a demon who thinks he is a man...
The long-awaited second book of the fourth story arc - Sword of the Canon - in the epic fantasy series, the Wars of Light and Shadow. Lysaer's unstable integrity lies under threat of total downfall, and as his determined protector, Daliana will face the most frightening decision of her young life.
Arithon, Master of Shadow, is marked for death and still hunted, when his critical quest to recover his obscured past entangles him in a web of deep intrigue and ancient perils beyond his imagining.
Elaira's urgent pursuit of the Biedar Tribes' secret embroils her in the terrible directive of the Fellowship Sorcerers, while Dakar - the Mad Prophet - confronts the hard reckoning for the colossal mistake of his misspent past, and Tarens is steered by a destiny far from his crofter's origins.
The penultimate volume of The Wars of Light and Shadow will touch the grand depths of Athera's endowment, and deliver the thrilling finale of arc IV, the Sword of the Canon.
War, blood, magic, mystery - and the most hidden powers of all - will stand or fall on their hour of unveiling.
The author of the acclaimed mystery The Unquiet Dead delivers her first fantasy novel-the opening installment in a thrilling quartet-a tale of religion, oppression, and political intrigue that radiates with heroism, wonder, and hope.
A dark power known as the Talisman has risen in the land. Born of ignorance and persecution, it is led by a man known only as the One-Eyed Preacher. A superstitious patriarchy, cruel and terrifying, the Talisman suppresses knowledge and subjugates women. And it is growing.
But there are those who seek to stop the oppressive spread of the Talisman. A resistance formed of the Companions of Hira - a group of rebels versed in the power of ancient scripture, a magic known as the Claim - believe they have discovered the key to destroying the One-Eyed Preacher and his fervid followers: The Bloodprint.
Now in paperback, the first book in the Faraman Prophecy epic fantasy series introduces a world of military might and magical Talents on the brink of destruction - and two unlikely heroes may be its only saviors.
Seventeen-year-old Kerida Nast has always wanted a career in the military, just like the rest of her family. So when her Talent is discovered, and she knows she'll have to spend the rest of her life as a psychic for the Halls of Law, Ker isn't happy about it. Anyone entering the Halls must give up all personal connection with the outside world, losing their family and friends permanently.
But just as Kerida is beginning to reconcile herself to her new role, the Faraman Polity is invaded by strangers from Halia, who begin a systematic campaign of destruction against the Halls, killing every last Talent they can find.
Kerida manages to escape, falling in with Tel Cursar, a young soldier fleeing the battle, which saw the deaths of the royal family. Having no obvious heir to the throne, no new ruler to rally behind, the military leaders will be divided, unable to act quickly enough to save the empire. And with the Halls being burned to the ground, and the Talents slaughtered, the Rule of Law will be shattered.
The Impossible Fairytale tells the story of the nameless 'Child', who struggles to make a mark on the world, and her classmate Mia, whose spoiled life is everything the Child's is not.
At school, their fellow students seem consumed by an almost murderous rage. Adults are nearly invisible, and the society the children create on their own is marked by soul-crushing hierarchies and an underlying menace. One day after hours the Child sneaks into the classroom to add ominous sentences to her classmates' notebooks, setting in motion a series of cataclysmic events.
A teacher, who is also this book's author, wakes from an intense dream. When she arrives at her next class, she recognises a student: the Child, who knows about the events of the novel's first half, which took place years before.
The Impossible Fairytale is a fresh and terrifying exploration of the ethics of art making and of the stinging consequences of neglect.
Alex Menkaure once ruled as pharaoh. Marcus once lived in the time of Caesar. Now, mummy and vampire are partners in a special police unit, fighting to keep the streets safe from both supernatural criminals and anti-vampire vigilantes.
When someone starts poisoning the artificial blood used by vampires, relations between vampires and humans deteriorate to the brink of anarchy. While the city threatens to tear itself apart, Alex and Marcus must form an unnatural alliance with a vigilante gang and a shape-shifter woman in a desperate battle against an ancient conspiracy.
If they succeed, they'll be pariahs, hunted by everyone. If they fail, the result will be a war bloodier than any the world has ever seen.
Mick Oberon may look like just another 1930s private detective, but beneath the fedora and the overcoat, he's got pointy ears and he's packing a wand. A series of brutal murders is sweeping Chicago, baffling both the local police and the Seelie Court, who sense that an aura of corruption and death has touched Mick himself. When Mick's associates become targets, and a vampire appears in his office, Mick is drawn into his most dangerous hunt yet. A hunt that will lead him to seek answers about his mysterious past and what it could mean for those in his present.
The return of the famous shared-world superhero books created and edited by George R. R. Martin, author of A Song of Ice and Fire Perfect for current fans and new readers alike, Mississippi Roll is an all-new, adventurous jaunt along one of America's greatest rivers, featuring many beloved characters from the Wild Cards universeEdited by #1 New York Times bestselling author George R. R. Martin, Mississippi Roll features the writing talents of Stephen Leigh, David D. Levine, John Jos. Miller, Kevin Andrew Murphy, Cherie Priest, and Carrie Vaughn.
A modern ghost story as only Tim Powers can write it. Something weird is happening to the Los Angeles freeways - phantom cars, lanes from nowhere, and sometimes unmarked offramps that give glimpses of a desolate desert highway - and Sebastian Vickery, disgraced ex-Secret Service agent, is a driver for a covert supernatural-evasion car service. But another government agency is using and perhaps causing the freeway anomalies, and their chief is determined to have Vickery killed because of something he learned years ago at a halted Presidential motorcade.
Reluctantly aided by Ingrid Castine, a member of that agency, and a homeless Mexican boy, and a woman who makes her living costumed as Supergirl on the sidewalk in front of the Chinese Theater, Vickery learns what legendary hell it is that the desert highway leads to - and when Castine deliberately drives into it to save him from capture, he must enter it himself to get her out.
Alternate Routes is a fast-paced supernatural adventure story that sweeps from the sun-blinded streets and labyrinthine freeways of Los Angeles to a horrifying other world out of Greek mythology, and Vickery and Castine must learn to abandon old loyalties and learn loyalty to each other in order to survive as the world goes mad around them.
Housecat turned assassin, Mort(e), and canine heroine, Sheba, must battle a horde of amphibious creatures intent on exterminating mankind in Repino’s strange, moving sci-fi epic.
In the aftermath of the War With No Name, the Colony has been defeated, its queen lies dead, and the world left behind will never be the same. In her madness, the queen used a strange technology to uplift the surface animals, turning dogs and cats, bats and bears, pigs and wolves into intelligent, highly evolved creatures who rise up and kill their oppressors. And now, after years of bloodshed, these sentient beasts must learn to live alongside their sworn enemies - humans.
Far removed from this newly emerging civilization, a housecat turned war hero named Mort(e) lives a quiet life with the love he thought he had lost, a dog named Sheba. But before long, the chaos that they escaped comes crashing in around them. An unstoppable monster terrorizes a nearby settlement of beavers. A serial killer runs amok in the holy city of Hosanna. An apocalyptic cult threatens the fragile peace. And a mysterious race of amphibious creatures rises from the seas, intent on fulfilling the Colony’s destiny and ridding the world of all humans. No longer able to run away, Sheba and Mort(e) rush headlong into the conflict, ready to fight but unprepared for a world that seems hell-bent on tearing them apart.
In the twilight of all life on Earth, love survives, but at a cost that only the desperate and the reckless are willing to pay.
Winter 1970. As rock stars die of excess and revolution fills the air, newly minted private investigator James Brimstone is spending his days wandering the streets of Los Angeles, looking for low rent cases as far as possible from his last work-for-hire, an unfortunate run-in with the occult on a pornographic film set. But fate has a funny way of slapping Brimstone with the dark hand of magic.
When a deadly attack on a veteran’s hall nearly kills his Korean War buddy Cactus, the only clue left behind is a leaf from the Black Lotus, a war drug used in ancient Babylonia... that’s supposedly been extinct since the pyramids were young.
Between bump-ins with rock star prophets and berserk professional wrestlers, Brimstone races to find out who’s behind the supernatural drug turning the City of Angel’s citizens into sex- and violence-crazed maniacs, as well as a mysterious creature of smoke and evil stalking the streets of L.A. On the boardwalk between our world and nightmares, Brimstone must face the darkness within himself to see if he, too, will fall victim... to the Black Lotus Kiss.
When Greta Helsing, doctor to the undead, is called to Paris to present at a medical conference, she expects nothing more exciting than professional discourse on zombie reconstructive surgery.
Unfortunately for Greta, Paris happens to be infested with a coven of vampires - and not the civilised kind. If she hopes to survive, Greta must navigate the maze of ancient catacombs beneath the streets, where there is more to find than simply dead men's bones.
Walking between the worlds has always been dangerous - but this time V's facing the loss of all she holds dear.
Verity Fassbinder thought no boss could be worse than her perfectionist ex-boyfriend - until she grudgingly agreed to work for a psychotic fallen angel. And dealing with a career change not entirely of her own choosing is doing nothing to improve V's already fractious temper. The angel is a jealous - and violent - employer, so she's quit working for the Weyrd Council and sent her family away, for their own safety. Instead of indulging in domestic bliss, she's got to play BFFs with the angel's little spy, Joyce the kitsune assassin... and Joyce comes with her own murderous problems.
The angel has tasked V with finding two lost treasures, which would be hard enough even without a vengeful Dusana Nadasy on her heels. And Inspector McIntyre won't stop calling: the bodies of Normal women who disappeared decades before are turning up, apparently subjected to Weyrd magics. Angelic demands or not, this isn't something she can walk away from.
And the angel is getting impatient for results...
Marith Altrersyr - father-killer, dragonlord, leader of the blood-soaked Amrath Army - is keeping his promises. He is determined to become King of all Irlast and take back the seat of his ancestors.
Only Thalia, once high priestess of the Lord of Living and Dying, the holiest woman in the Empire, might stop Marith and his army's deadly march. But she is torn between two destinies - and if she was to return home, what would she fi nd there? A city on the brink of ruin: diseased, despairing, dying?
Crawling through a tunnel deep under the ruins of her city, Landra Relast vows vengeance. Her family has been burned, her home destroyed, and now Marith - once her betrothed - must die.
But as Landra cuts through the wasteland left in the wake of Marith's army, she finds that she is not the only one who wishes him ill...
The thrilling sequel to GODBLIND, the biggest fantasy debut of 2017.
The Wolves lie dead beside Rilpor's soldiers, slaughtered at the hands of the Mireces and their fanatical army.
The veil that once kept the Red Gods at bay has been left in tatters as the Dark Lady's plans for the world come to fruition. Where the gods walk, blood is spilled on the earth.
All that stands between the Mireces army and complete control of the Kingdom of Rilpor are the walls of its capital, Rilporin, and those besieged inside.
But hope might yet bloom in the unlikeliest of places: in the heart of a former slave, in the mind of a soldier with the eyes of a fox, and in the hands of a general destined to be king.
Ten years ago, the Kinslayer returned from the darkness. His brutal Yorughan armies issued from the pits of the earth, crushing all resistance, leaving burnt earth and corruption behind. Thrones toppled and cities fell.
And then he died.
Celestaine - one of the heroes that destroyed him - has tasked herself with correcting the worst excesses of the Kinslayer's brief reign, bringing light back to a broken world. With two Yorughan companions, she faces fanatics, war criminals and the Kinslayer's former minions, as the fragile alliances of the War break down into feuding and greed.
The Kinslayer may be gone, but he cast a long shadow: one from which she may never truly escape.
Two young individuals must uncover the dark secrets of their stratified city in this suspenseful sci-fi standalone.
The metal City towers at the center of the mountain-ringed Heartland, standing astride the deep chasm of the Canyon like a malevolent giant, ruled with an iron fist by the First Officer and his Provosts in the name of the semi-mythical Captain. Within its corroding walls lies a stratified society, where the Officers dwell in luxury on the Twelfth Tier while the poor struggle to survive on the First and Second, and outcasts scrabble and fight for whatever they can find in the Middens, the City’s rubbish heap, filling the Canyon beneath its dripping underbelly.
Alania, ward of an Officer, lives on Twelfth. Raised among the privileged class, Alania feels as though she is some sort of pampered prisoner, never permitted to explore the many levels of the City. And certainly not allowed to leave the confines of the City for any reason. She has everything a young woman could want except a loving family and personal freedom.
Danyl, raised by a scavenger, knows no home but the Middens. His day-to-day responsibility is to stay alive. His sole ambition is to escape from this subsistence existence and gain entrance to the City - so near and yet so far out of reach - in hopes of a better life.
Their two very different worlds collide when Alania, fleeing from an unexpected ambush, plunges from the heights of the City down to the Middens, and into Danyl’s life.
Almost immediately, both of them find themselves pursued by the First Officer’s Provosts, for reasons they cannot fathom - but which they must uncover if they are to survive. The secrets they unlock, as they flee the Canyon and crisscross the Heartland from the City’s farmlands to the mountains of the north and back again, will determine not only their fate, but the fate of the City…and everyone who lives there.
From Jen Williams, highly-acclaimed author of the Copper Cat trilogy and three-time British Fantasy Award finalist, comes the second novel in the electrifying Winnowing Flame trilogy - the sequel to The Ninth Rain. Epic fantasy for fans of Robin Hobb and Adrian Tchaikovsky.
The Ninth Rain has fallen. The Jure'lia are awake. Nothing can be the same again.
Tormalin the Oathless and the fell-witch Noon have their work cut out rallying the first war-beasts to be born in Ebora for three centuries. But these are not the great winged warriors of old. Hatched too soon and with no memory of their past incarnations, these onetime defenders of Sarn can barely stop bickering, let alone face an ancient enemy who grow stronger each day.
The key to uniting them, according to the scholar Vintage, may lie in a part of Sarn no one really believes exists - a distant island, mysteriously connected to the fate of two legendary Eborans who disappeared long ago.
But finding it will mean a perilous journey in a time of war, while new monsters lie in wait for those left behind.
Join the heroes of THE NINTH RAIN as they battle a terrible evil, the likes of which Sarn has never known.
Three lush and adventurous stories in the Star-Touched world.
Death and Night
He was Lord of Death, cursed never to love. She was Night incarnate, destined to stay alone. After a chance meeting, they wonder if, perhaps, they could be meant for more. But danger crouches in their paths, and the choices they make will set them on a journey that will span lifetimes.
Poison and Gold
Now that her wish for a choice has come true, Aasha struggles to control her powers. But when an opportunity to help Queen Gauri and King Vikram's new reign presents itself, she is thrown into the path of the fearsome yet enchanting Spy Mistress. To help her friends, Aasha will have to battle her insecurities and perhaps, along the way, find love.
Rose and Sword
There is a tale whispered in the dark of the Empire of Bharat-Jain. A tale of a bride who loses her bridegroom on the eve of her wedding. But is it a tale or a truth?
One woman is in a world of otherworldly trouble-and she's going to have to bet her life to save humankind.
Ernestine Ernie Terwilliger has put her dreams aside to look after her eccentric mother. Case in point: saving her from a mysterious stranger who's just stormed the terrified woman's antique store wearing a rattlesnake tattoo, leveling threats, and brandishing the weirdest deck of cards Ernie's ever seen.
When Ernie grabs some of the cards and runs, she's launched into a world she never knew existed-one her mother may know more about than she's revealing. With a handful of stolen cards, Ernie has just been made an unwilling player in a game of good versus evil. But she's not even playing with a full deck, and its original owner is more than happy to kill to get his cards back.
Suddenly Ernie's matching wits and plays with the supernatural Immortal Dealers, who can raise empires, damn souls, and shape the world's destiny. It's up to Ernie to defeat the most brutal member of their order. And if her roguish new ally isn't bluffing, he can help. The mystery is all in the cards, and to save her life-and humanity-Ernie had better learn how to deal.
In a Time of Treason, book two of the Tales of Durand, continues the gripping story of Durand Col, a man at the heart of a nation divided in David Keck's acclaimed and gritty epic fantasy.
Fighting under the banner of Lord Lamoric, Durand and his companions have thwarted a mad duke's ambition and saved the crown, but their victory has brought them scars, empty purses, and little else. The fragile peace they forged with their sacrifices cannot hold. Too many barons have plotted against the king, driving him to vengeful madness, sending the kingdom into chaos.
Can Durand's loyalties and the land of his birth survive the forces that threaten to tear them asunder during a time of treason?
One seat on the intergalactic Sakien Empire's supreme ruling body, the Council of Seven, remains unfilled, that of the Empress Apparent.
The seat isn't won by votes or marriage. It's won in a tournament of ritualized combat in the ancient tradition. Now that tournament, the Empress Game, has been called and the women of the empire will stop at nothing to secure political domination for their homeworlds. Kayla Reunimon, a supreme fighter, is called to battle it out in the arena.
The battle for political power isn't contained by the tournament's ring, however. The empire's elite gather to forge, strengthen or betray alliances in a dance that will determine the fate of the empire for a generation. With the empire wracked by a rising nanovirus plague and stretched thin by an ill-advised planet-wide occupation of Ordoch in enemy territory, everything rests on the woman who rises to the top.
Catherynne M. Valente, the New York Times bestselling and multiple-award-winning author of The Girl Who Circumnavigated Fairyland in a Ship of Her Own Making and other acclaimed novels, now brings readers fifteen stories unlike any others.
In the title story, Theodore Sturgeon Award-winning novelette "The Future Is Blue," an outcast girl named Tetley lives on floating Garbagetown, in a world that dreams of the long lost land. Lovecraft's Cthulhu mythos is explored and reinvented in style in "Down and Out in R'lyeh." In the novelette "The Limitless Perspective of Master Peek, or, the Luminescence of Debauchery," Perpetua masquerades as a man in order to continue her father's business as a glassblower and must fashion a special eye for a queen. And in "The Beasts Who Fought for Fairyland Until the Very End and Further Still," the wyvern A-Through-L, the warrior Green Wind and his giant cat the Leopard of Little Breezes cope with their broken-hearted disappointment over politicks as the evil Marquess ascends to rule.
Of her previous collection, The Bread We Eat in Dreams, the New York Times said, "Valente's writing DNA is full of fable, fairy tale and myth drawn from deep wells worldwide." With The Future Is Blue she continues to build and invent unforgettable worlds and characters with lyrical abandon, creating stories that feel old and new at once.
The Future Is Blue also includes three never-before-printed stories, for almost 30,000 words of work exclusive to this collection: "Major Tom," "Two and Two Is Seven," and the long novelette "Flame, Pearl, Mother, Autumn, Virgin, Sword, Kiss, Blood, Heart, and Grave."