20% OFF SHIPPING NOW!
The world of Garn once boasted five great kingdoms, until the King of Ithrace was defeated and every member of his family executed by Lodavico, the ruthless King of Sandura, a man with ambitions to rule the world.
Ithrace's ruling family were the legendary Firemanes, and represented a great danger to the other kings. Now four great kingdoms remain, on the brink of war. But rumour has it that the newborn son of the last king of Ithrace survived, carried off during battle and sequestered by the Quelli Nacosti, a secret society whose members are trained to infiltrate and spy upon the rich and powerful throughout Garn. Terrified that this may be true, and that the child will grow to maturity with bloody revenge in his heart, the four kings have placed a huge bounty on the child's head.
In the small village of Oncon, Declan is apprenticed to a master blacksmith, learning the secrets of producing the mythical king's steel. Oncon is situated in the Covenant, a neutral region lying between two warring kingdoms. Since the Covenant was declared, the region has existed in peace, until violence explodes as slavers descend upon the village to capture young men to press as soldiers for Sandura.
Declan must escape, to take his priceless knowledge to Baron Daylon Dumarch, ruler of Marquensas, perhaps the only man who can defeat Lodavico of Sandura, who has now allied himself with the fanatical Church of the One, which is marching across the continent, imposing its extreme form of religion upon the population and burning unbelievers as they go.
Meanwhile, on the island of Coaltachin, the secret domain of the Quelli Nacosti, three friends are being schooled in the deadly arts of espionage and assassination: Donte, son of one of the most powerful masters of the order; Hava, a serious girl with fighting abilities that can set any opponent on their back; and Hatu, a strange, conflicted lad in whom fury and calm war constantly, whose hair is a bright and fiery shade of red...
The great Norse myths, which have inspired so much of modern fiction, are dazzlingly retold by Neil Gaiman. Tales of dwarfs and frost giants, of treasure and magic, and of Asgard, home to the gods: Odin the all-father, highest and oldest of the Aesir; his mighty son Thor, whose hammer Mjollnir makes the mountain giants tremble; Loki, wily and handsome, reliably unreliable in his lusts; and Freya, more beautiful than the sun or the moon, who spurns those who seek to control her.
From the dawn of the world to the twilight of the gods, this is a thrilling, vivid retelling of the Norse myths from the award-winning, bestselling Neil Gaiman.
*This book has been printed with two different cover designs. We are unable to accept requests for a specific cover. The different covers will be assigned to orders at random*
Kevin Hearne creates the ultimate Atticus O'Sullivan adventure in the grand finale of the New York Times bestselling Iron Druid Chronicles.
Unchained from fate, the Norse gods Loki and Hel are ready to unleash Ragnarok, a.k.a. the Apocalypse, upon the earth. With a whole host of dark allies on their side, there's a globe-spanning battle on the cards - one which Druid Atticus O'Sullivan will be hard-pressed to survive, much less win.
Atticus must recruit the aid of an Indian witch and a trickster god in hopes that they'll give him just enough leverage to both save Gaia and see another sunrise. After all - if the world ends, who's going to make sure the hound Oberon gets his well-deserved snack?
The republic faces annihilation, despite the vigilance of Galharrow's Blackwings. When a raven tattoo rips itself from his arm to deliver a desperate message, Galharrow and a mysterious noblewoman must investigate a long dead sorcerer's legacy. But there is a conspiracy within the citadel: traitors, flesh-eaters and the ghosts of the wastelands seek to destroy them, but if they cannot solve the ancient wizard's paradox, the Deep Kings will walk the earth again, and all will be lost.
The war with the Eastern Empire ended in stalemate some eighty years ago, thanks to Nall's 'Engine', a wizard-crafted weapon so powerful even the Deep Kings feared it. The strike of the Engine created the Misery - a wasteland full of ghosts and corrupted magic that now forms a No Mans Land along the frontier. But when Galharrow investigates a frontier fortress, he discovers complacency bordering on treason: then the walls are stormed, and the Engine fails to launch. Galharrow only escapes because of the preternatural magical power of the noblewoman he was supposed to be protecting. Together, they race to the capital to unmask the traitors and restore the republic's defences. Far across the Misery a vast army is on the move, as the Empire prepares to call the republic's bluff.
Blackwing is a gritty epic fantasy for fans of Mark Lawrence, Scott Lynch and Daniel Polansky.
The ancient gods are alive and well in the modern world in this hilarious, action-packed collection of original short stories featuring Atticus O’Sullivan, the two-thousand-year-old Irishman from Kevin Hearne’s New York Times bestselling Iron Druid Chronicles.
* In ancient Egypt, Atticus agrees to raid a secret chamber underneath the library of Alexandria, dodging deadly traps, only to learn that on-site security includes two members of the Egyptian pantheon.
* At a Kansas carnival, fun and games turns to murder and mayhem, thanks to soul-snatching demons and flesh-craving ghouls luring visitors into an all-too-real house of horrors.
* Verily, in olde England, striking up a friendship with William Shakespeare lands both Atticus and the Bard in boiling hot water with a trio of infamous witches.
* During the Gold Rush, the avatar of greed himself turns the streets of San Francisco red with blood and upsets the elemental Sequoia. Atticus may have to fight fire with fire if he’s going to restore balance.
More, you say? Indeed there is - including bogeymen, vampire hordes, wrathful wraiths, and even a journey to the realm of the dead. Prepare to be besieged with nine tantalizing tales - not to be missed, never to be forgotten.
Leo Carew's debut novel The Wolf, the first book in the Under the Northern Sky series, is a masterpiece in epic historical fantasy - a new voice to rival David Gemmell or George RR Martin.
A great war has come to the land under the Northern Sky.
Beyond the Black River, among the forests and mountains of the north, lives an ancient race of people. Their lives are measured in centuries, not decades; they revel in wilderness and resilience, and they scorn wealth and comfort.
By contrast, those in the south live in the moment, their lives more fleeting. They crave wealth and power, their ambition is limitless, and their cunning unmatched.
When the armies of the south flood across the Black River, the fragile peace between the two races is shattered. On a lightning-struck battlefield, the two sides will fight - for their people, for their land, for their very survival.
Two sides. One victor.
The Wolf is a thrilling, savagely visceral, politically nuanced and unexpectedly wry exploration of power and identity - and how far one will go to defend them.
In the third book of the Nebula Award-nominated Arcadia Project series, Millie Roper has to pull off two impossible heists - with the fate of the worlds in the balance.
Three months ago, a rift between agents in London and Los Angeles tore the Arcadia Project apart. With both fey Courts split down the middle - half supporting London, half LA - London is putting the pieces in place to quash the resistance. But due to an alarming backslide in her mental health, new LA agent Mille Roper is in no condition to fight.
When London’s opening shot is to frame Millie’s partner, Tjuan, for attempted homicide, Millie has no choice but to hide him and try to clear his name. Her investigation will take her across the pond to the heart of Arcadia at the mysterious and impenetrable White Rose palace. The key to Tjuan’s freedom - and to the success of the revolution - is locked in a vault under the fey Queen’s watchful eye. It’s up to Millie to plan and lead a heist that will shape the future of two worlds - all while pretending that she knows exactly what she’s doing...
The Night of Endless Swords nearly saw the destruction of Sharakhai, and since then the Kings have come down hard on the rebelloious Moonless Host. Hundreds have been murdered or given to the Confessor King for questioning. Hundreds more have fled. Including eda, who has discovered that Onur, the King of Sloth, has returned to the desert to raise an army and challenge the remaining kings.
The Moonless Host - who have taken to calling themselves the Thirteen Tribe - will be trapped between Onur's growing influence and the considerable might of the kings who, with Sharakhai firmly back under their rule, are turning their attention to the desert once more.
Eda knows that the asirim are the key. If she can lift their curse and free them from their bondage, then they can save Thirteenth Tribe from the the squabbling kings... and perhaps the kings themselves are no longer as unified as they once were. As they vie against each other for control of the city, could eda make an ally of one of them? And which one, when any of them could betray her as easily as they would their fellow kings.
Whatever the solution, the end is coming: as eda focuses on freeing the asirim and weaken the kings' hold on Sharakhai, the kings' forces, the scheming queen of Qaimir, Hamzakiir the ruthless blood mage, and the thirteenth tribe all prepare for a grand clash that may decide the fate of all who sail the desert.
House Jhereg, Dragaera's organized crime syndicate, is still hunting Vlad Taltos. There's a big price on his head in Draegara City. Then he hears disturbing news. Aliera - long-time friend, sometime ally - has been arrested by the Empire on a charge of practicing elder sorcery, a capital crime.
It doesn't make sense. Everybody knows Aliera's been dabbling in elder sorcery for ages. Why is the Empire down on her now? Why aren't her powerful friends - Morrolan, Sethra, the Empress Zerika - coming to her rescue? And most to the point, why has she refused to do anything about her own defence? It would be idiotic of Vlad to jump into this situation.
He's a former Jhereg who betrayed his House. He's an Easterner - small, weak, short-lived. He's being searched for by the most remorseless killers in the world. Naturally, that's exactly why he's going to get completely involved...
The Librarians and the Mother Goose Chase, an original novel based on the hit television show, The Librarians by New York Times bestselling author, Greg Cox.
For millennia, the Librarians have secretly protected the world by keeping watch over dangerous magical relics. Cataloging and safeguarding everything from Excalibur to Pandora's Box, they stand between humanity and those who would use the relics for evil.
Stories have power.
In 1719, Elizabeth Goose published a collection of rhyming spells as a children's book, creating a spellbook of terrifying power. The Librarian of that age managed to dispose of all copies of the book except one, which remained in the possession of Elizabeth Goose and her family, temporarily averting any potential disaster.
Now, strange things are happening around the world. A tree-trimmer in Florida is blown off his elevated perch by a freak gust of wind, a woman in rural Pennsylvania is attacked by mutant rodents without any eyes, and a college professor in England finds herself trapped inside a prize pumpkin at a local farmer's market. Baird and her team of Librarians suspect that the magic of Mother Goose is again loose in the world, and with Flynn AWOL-again-it is up to Cassandra, Ezekiel, and Stone to track down the missing spellbook before the true power of the rhymes can be unleashed.
Based on some of literature’s horror and science fiction classics, this "tour de force of reclaiming the narrative, executed with impressive wit and insight" (Publishers Weekly, starred review) debut is the story of a remarkable group of women who come together to solve the mystery of a series of gruesome murders - and the bigger mystery of their own origins.
Mary Jekyll, alone and penniless following her parents’ death, is curious about the secrets of her father's mysterious past. One clue in particular hints that Edward Hyde, her father's former friend and a murderer, may be nearby, and there is a reward for information leading to his capture... a reward that would solve all of her immediate financial woes.
But her hunt leads her to Hyde’s daughter, Diana, a feral child left to be raised by nuns. With the assistance of Sherlock Holmes and Dr. Watson, Mary continues her search for the elusive Hyde, and soon befriends more women, all of whom have been created through terrifying experimentation: Beatrice Rappaccini, Catherin Moreau, and Justine Frankenstein.
When their investigations lead them to the discovery of a secret society of immoral and power-crazed scientists, the horrors of their past return. Now it is up to the monsters to finally triumph over the monstrous.
Kevin Hearne creates the ultimate Atticus O’Sullivan adventure in the grand finale of the New York Times bestselling Iron Druid Chronicles: an epic battle royale against the Norse gods of Asgard.
Unchained from fate, the Norse gods Loki and Hel are ready to unleash Ragnarok, a.k.a. the Apocalypse, upon the earth. They’ve made allies on the darker side of many pantheons, and there’s a globe-spanning battle brewing that ancient Druid Atticus O’Sullivan will be hard-pressed to survive, much less win.
Granuaile MacTiernan must join immortals Sun Wukong and Erlang Shen in a fight against the Yama Kings in Taiwan, but she discovers that the stakes are much higher than she thought.
Meanwhile, Archdruid Owen Kennedy must put out both literal and metaphorical fires from Bavaria to Peru to keep the world safe for his apprentices and the future of Druidry.
And Atticus recruits the aid of a tyromancer, an Indian witch, and a trickster god in hopes that they’ll give him just enough leverage to both save Gaia and see another sunrise. There is a hound named Oberon who deserves a snack, after all.
Ari lost everything she once loved when the Five Guilds' resistance fell to the Dragon King. Now, she uses her unparalleled gift for clockwork machinery in tandem with notoriously unscrupulous morals to contribute to a thriving underground organ market. There isn't a place on Loom that is secure from the engineer-turned-thief, and her magical talents are sold to the highest bidder as long as the job defies their Dragon oppressors.
Cvareh would do anything to see his sister usurp the Dragon King and sit on the throne. His family's house has endured the shame of being the lowest rung in the Dragons' society for far too long. The Alchemist Guild, down on Loom, may just hold the key to putting his kin in power, if Cvareh can get to them before the Dragon King's assassins.
When Ari stumbles upon a wounded Cvareh, she sees an opportunity to slaughter an enemy and make a profit off his corpse. But the Dragon sees an opportunity to navigate Loom with the best person to get him where he wants to go.
He offers her the one thing Ari can't refuse: A wish of her greatest desire, if she brings him to the Alchemists of Loom.
Magic and technology combine in an epic fantasy like no other.
War is coming to Ruthnia. As ancient, inhuman powers move against one another, Rel Kressind finds himself in the company of the fabled modalmen – giants who regard themselves as the true keepers of humanity’s legacy. Far out in the blasted, magical wastelands of the Black Sands where no man of the Hundred has ever set foot before, Rel comes face to face with the modalman’s deity, the Brass God. What Rel learns in the Brass God’s broken halls will shake his understanding of reality forever.
Magic and technology combine in an epic fantasy like no other, where lost science, giant tides and jealous gods shape the fate of two worlds, and the actions of six siblings may save a universe, or damn it.
For more than a thousand years, Order and Chaos have molded the island of Recluce. The Saga of Recluce chronicles the history of this world through nineteen books, L. E. Modesitt, Jr.'s longest, bestselling fantasy series.
Recluce Tales: Stories from the World of Recluce collects seventeen new short stories and four popular reprints spanning the thousand-year history of Recluce. First-time readers will gain a glimpse of the fascinating world and its complex magic system, while longtime readers of the series will be treated to glimpses into the history of the world.
Modesitt's essay “Behind the ‘Magic’ of Recluce” gives insight into his thoughts on developing the magical system that rules the Island of Recluce and its surrounding lands, while “The Vice Marshal's Trial” takes the reader back to the first colonists on Recluce. Old favorites “Black Ordermage” and “The Stranger” stand side-by-side with thrilling new stories.
The Queen of Storm and Shadow is the fourth and final novel in the spellbinding fantasy epic, The Elven Ways.
The world of Kerith has reached a pivotal moment in its history, as rival factions are forced to band together against both known enemies and an unexpected invasion force.
Life, Death, and the elemental Gods have awakened in the lands of Kerith after a cataclysmic collision with Trevalka, home of Vaelinar ambition, lies, and magic. Only a handful of the bravest and most foolhardy left standing dare to face the consequences of these two worlds meeting. Unwillingly thrust through space and time, the Vaelinars have made the most of their exile and woven the threads of their magic deep into the fabric of Kerith. Makers and masters of the Elven Ways, now they, and the Gods, must choose their final paths.
Rivergrace and her partner Sevryn have no choice but to cross the treacherous divide between worlds in pursuit of Quendius and his army of Undead. They are determined to risk everything to prevent the Death Master from joining forces with the queen of lost Trevalka, a tyrant who has risen to power by draining the energies of those around her. Cut off from all their allies and friends, Rivergrace and Sevryn may have to sacrifice their magic, their love, and their very existence to save the world they left behind.
Back on Kerith, the Warrior Queen Lariel awakens from an assassination attempt to find her people on the brink of civil war. Lariel's heirs - Nutmeg Farbranch's children - have been kidnapped, and Nutmeg will risk anything for their safe return. As primal forces rise in judgment, Dwellers, Kernans, Galdarkans, and Vaelinars alike must pick allies carefully if any of them are to survive.
A bounty-hunting gnome turned private investigator helps track a killer, in this fast-paced fantasy adventure.
When someone starts killing his fellow bounty hunters in the port of Fairhaven, Drago Appleroot is happy to help his contacts in the City Watch with their investigation - for a reasonable fee, of course. But posing as an assassin-for-hire to draw out the killer attracts the attention of two separate groups from a far-off Elven kingdom whose private war is being fought on the streets of his home town.
Pitched into a maelstrom of treachery and lethal politics, Drago is forced into a long and dangerous journey to the heart of the Sylvan Marches, where one determined gnome might just decide the destiny of a kingdom. If he can survive long enough to decide which side he ought to be on...
Neythan is one of five young warriors trained and raised together by a mysterious brotherhood of assassins known as the Shedaim. When Neythan is framed for the murder of his closest friend, he pursues his betrayer - and in so doing learns there's far more to the Brotherhood, and the machinations of the rulers of the warring kingdoms, than he'd ever thought possible. His journey will lead him across the five realms, from the Forest of Silences to the Ash Plains of Calapaar, and reveal the breaches that lie beneath the world, and the hidden truths of his oath.
File Under: Fantasy [ Brothers at Arms | The Faceless Ones | Kings and Keepers | Creed of Assassins ]
The follow-up to the acclaimed title The Curiosities: A Collection of Stories by Maggie Stiefvater, Tessa Gratton, and Brenna Yovanoff.
In an unassuming corner of Brooklyn, a young woman learns to be ladylike, to love context, and to speak her mind from a very curious sort of tutor.
In a faraway land convulsed by war, a young soldier hears the desert's curious hum as he disarms bombs with the person he doesn't know how to love.
In a place so shriveled by drought that any drowning is a curiosity, a young writer tries again and again to tread water beneath the surface of a vast and unusual sea.
Three new storiescomplete with commentary on the creative processfrom three acclaimed young adult authors working at the height of their powers.
Anthology of culturally diverse writers create short works in reaction to Kipling's Just So Stories Rudyard Kipling's Just So Stories was one of the first true children's books in the English language, a timeless classic that continues to delight readers to this day. Beautiful, evocative and playful, the stories of How the Whale Got His Throat or the First Letter Written paint a magical, primal world.
It's also deeply rooted in British colonialism. Kipling saw the Empire as a benign, civilising force, and his writing can be troubling to modern readers. Not So Stores attempts to redress the balance, bringing together new and established writers of colour from around the world to take the Just So Stories back, giving voices to cultures that were long deprived them.
Including stories by Adiwijaya Iskandar, Joseph E. Cole, Raymond Gates, Zina Hutton, Georgina Kamsika, Cassandra Khaw, Paul Krueger, Mimi Mondal, Tauriq Moosa, Jeannette Ng, Ali Nouraei, Zedeck Siew, Rivers Solomon and Achala Upendran.
With a gorgeous cover by Vegas-based artist Joseph Watson, and drawings by British writer and illustrator Woodrow Phoenix.
The final book in The Song of Shattered Sands trilogy - an epic fantasy with a desert setting, filled with rich worldbuilding and pulse-pounding action.
Since the Night of Endless Swords, a bloody battle the Kings of Sharakhai narrowly won, the kings have been hounding the rebels known as the Moonless Host. Many have been forced to flee the city, including Çeda, who discovers that the King of Sloth is raising his army to challenge the other kings' rule.
When Çeda finds the remaining members of the Moonless Host, now known as the thirteenth tribe, she sees a tenuous existence. Çeda hatches a plan to return to Sharakhai and free the asirim, the kings' powerful, immortal slaves. The kings, however, have sent their greatest tactician, the King of Swords, to bring Çeda to justice for her crimes.
But the once-unified front of the kings is crumbling. The surviving kings vie quietly against one another, maneuvering for control over Sharakhai. Çeda hopes to use that to her advantage, but whom to trust? Any of them might betray her.
As Çeda works to lift the shackles from the asirim and save the thirteenth tribe, the kings of Sharakhai, the scheming queen of Qaimir, the ruthless blood mage, Hamzakiir, and King of Swords all prepare for a grand clash that may decide the fate of all.
Would you - could you? - uphold the law at the cost of those you love?
Falcio val Mond, First Cantor of the Greatcoats, is on the brink of fulfilling his dead King's dream: soon, Aline will take the throne and restore the rule of law once and for all.
But in Tristia, nothing is ever that simple. In neighbouring Avares, an enigmatic warlord has risen, and his closest ally is none other than Falcio's old nemesis Trin. With the armies of Avares at her back, she'll be unstoppable.
Falcio, Kest and Brasti go racing north to stop her, but in those treacherous climes they discover something altogether different, and far more dangerous...
Now is the time to tell the story of an ancient realm, a tragic tale that sets the stage for all the tales yet to come and all those already told...
It's a conflicted time in Kurald Galain, the realm of Darkness, where Mother Dark reigns. But this ancient land was once home to many a power. and even death is not quite eternal. The commoners' great hero, Vatha Urusander, is being promoted by his followers to take Mother Dark's hand in marriage, but her Consort, Lord Draconus, stands in the way of such ambitions. The impending clash sends fissures throughout the realm, and as the rumors of civil war burn through the masses, an ancient power emerges from the long dead seas. Caught in the middle of it all are the First Sons of Darkness, Anomander, Andarist, and Silchas Ruin of the Purake Hold...
Steven Erikson entered the pantheon of great fantasy writers with his debut Gardens of the Moon. Now he returns with the first novel in a trilogy that takes place millennia before the events of the Malazan Book of the Fallen and introduces readers to Kurald Galain, the warren of Darkness. It is the epic story of a realm whose fate plays a crucial role in shaping the world of the Malazan Empire.
Tinker Tailor Soldier Spy meets Agent Carter meets X-Men in this classic British espionage story where a young woman must go undercover and use her superpowers to discover a secret Nazi plot and stop an invasion of England.
In 1936, there are paranormal abilities that have slowly seeped into the world, brought to the surface by the suffering of the Great War. The research to weaponize these abilities in England has lagged behind Germany, but now it's underway at an ultra-secret site called Monkton Hall.
Kim Tavistock, a woman with the talent of the spill-drawing out truths that people most wish to hide-is among the test subjects at the facility. When she wins the confidence of caseworker Owen Cherwell, she is recruited to a mission to expose the head of Monkton Hall-who is believed to be a German spy.
As she infiltrates the upper-crust circles of some of England's fascist sympathizers, she encounters dangerous opponents, including the charismatic Nazi officer Erich von Ritter, and discovers a plan to invade England. No one believes an invasion of the island nation is possible, not Whitehall, not even England's Secret Intelligence Service. Unfortunately, they are wrong, and only one woman, without connections or training, wielding her talent of the spill and her gift for espionage, can stop it.
In the riveting sequel to Nightblade's Vengeance, the nightblades must choose a side, and the Kingdom will either rise again...or shatter into pieces.
With the realm on the brink of war, the once-celebrated blades have become an easy target for the rage of its devastated citizens. The nightblade warrior Asa's lifelong quest for vengeance is over, but now she finds herself on the run from the people she sought to protect. As Asa forges a new course of action in an uncertain world, her path crosses with that of a young noblewoman.
Mari knows that great opportunity lies in the heart of chaos. If the Kingdom is to rise again, Mari will need support, and she can think of no group better than the nightblades. But the nightblades have been betrayed before, and gaining their trust will not be easy.
Mari wants to save the Kingdom. Asa wants to save the people. Both are willing to risk everything. But do their quests make them allies...or enemies?
In Mystic Class Nona Grey begins to learn the secrets of the universe. But so often even the deepest truths just make our choices harder. Before she leaves the Convent of Sweet Mercy Nona must choose her path and take the red of a Martial Sister, the grey of a Sister of Discretion, the blue of a Mystic Sister or the simple black of a Bride of the Ancestor and a life of prayer and service.
All that stands between her and these choices are the pride of a thwarted assassin, the ambition of a would-be empress wielding the Inquisition like a blade, and the vengeance of the empire's richest lord.
As the world narrows around her, and her enemies attack her through the system she has sworn to, Nona must find her own path despite the competing pull of friendship, revenge, ambition, and loyalty.
And in all this only one thing is certain. There will be blood.
Legendary thief, lethal assassin, powerful sorcerer... this epic fantasy duology follows the adventures of the elusive man known as Nightfall as he struggles between his criminal past and his present obligation to protect the King.
Darkness comes where Nightfall goes...
He has been known by countless names and terrifying deeds throughout the lands of mankind - thief, magic wielder, swordsman, assassin, adventurer. But chief among those names and perhaps the most dangerous of his personae is that of Nightfall, a man - or perhaps the legendary demon himself - gifted with unique powers which any sorcerer would kill to possess.
Yet though Nightfall has always escaped his pursuers by moving on to new realms, new identities, and new enterprises, even the cleverest of beings must occasionally slip. And when this master of the night finally falls prey to a royal trap, he finds the consequences beyond even his ability to evade. Bound by sorcery and oath to guard and guide a young prince on his quest, Nightfall will need every trick and talent at his command to keep both himself and his idealistic young charge from death at the hands of unknown betrayers.
After reopening a long-closed murder investigation, FBI agent Izzie Lefevre and police detective Patrick Tevake have uncovered a bizarre connection between a dangerous new drug on the streets of Recondito, California, and a series of mass murders and serial killings carried out around the coastal city going back at least one hundred years.
Their discovery has unlocked a secret history of mystics and madmen who believed that Recondito is a special place, where it was possible to make contact with beings from other planes of existence, beings best described as demons. For generations there have been those who secretly dedicated themselves to protecting humanity against threats from beyond our world, but Izzie and Patrick realize that their investigation not only eliminated the last remaining defender, but they are now the only ones standing in the way of a full scale invasion.