POLITICS ARE HELL
Kaylin wasn't sent to the West March to start a war. Her mission to bring back nine Barrani might do just that, though. She traveled with a Dragon, and her presence is perceived as an act of aggression in the extremely hostile world of Barrani-Dragon politics. Internal Barrani politics are no less deadly, and Kaylin has managed - barely - to help the rescued Barrani evade both death and captivity at the hands of the Consort.
Before the unplanned visit to the West March, Kaylin invited the Consort to dinner. For obvious reasons, Kaylin wants to cancel dinner - forever. But the Consort is going to show up at the front door at the agreed-upon time. The fact that she tried to imprison Kaylin's guests doesn't matter at all... to her.
A private Barrani Hell, built of Shadow and malice, exists beneath the High Halls. It is the High Court's duty to jail the creature at its heart - even if it means that Barrani victims are locked in the cage with it. The Consort is willing to do almost anything to free the trapped and end their eternal torment. And she needs the help of Kaylin's houseguests - and Kaylin herself. Failure won't be death - it will be Hell. And that's where Kaylin is going.
In this thrilling and suspenseful fantasy set in the world of the New York Times bestselling Others series, an inn owner and her shape-shifting lodger find themselves enmeshed in danger and dark secrets.
Human laws do not apply in the territory controlled by the Others - vampires, shape-shifters, and even deadlier paranormal beings. And this is a fact that humans should never, ever forget....
After her divorce, Vicki DeVine took over a rustic resort near Lake Silence, in a human town that is not human controlled. Towns such as Vicki's don't have any distance from the Others, the dominant predators who rule most of the land and all of the water throughout the world. And when a place has no boundaries, you never really know what is out there watching you.
Vicki was hoping to find a new career and a new life. But when her lodger, Aggie Crowe - one of the shape-shifting Others - discovers a murdered man, Vicki finds trouble instead. The detectives want to pin the death on her, despite the evidence that nothing human could have killed the victim. As Vicki and her friends search for answers, ancient forces are roused by the disturbance in their domain. They have rules that must not be broken - and all the destructive powers of nature at their command.
In her bestselling Alpha and Omega series, Patricia Briggs spins tales of werewolves, coyote shifters, and magic and, my, does she do it well (USA Today Online). Now mated werewolves Charles Cornick and Anna Latham face a threat like no other - one that lurks too close to home...
They are the wild and the broken. The werewolves too damaged to live safely among their own kind. For their own good, they have been exiled to the outskirts of Aspen Creek, Montana. Close enough to the Marrok's pack to have its support; far enough away to not cause any harm.
With their Alpha out of the country, Charles and Anna are on call when an SOS comes in from the fae mate of one such wildling. Heading into the mountainous wilderness, they interrupt the abduction of the wolf - but can't stop blood from being shed. Now Charles and Anna must use their skills - his as enforcer, hers as peacemaker - to track down the attackers, reopening a painful chapter in the past that springs from the darkest magic of the witchborn...
Solidar is in chaos.
Charyn, the young and untested ruler of Solidar, has survived assassination, and he struggles to gain control of a realm in the grip of social upheaval, war, and rioting. Solidar cannot be allowed to slide into social and political turmoil that will leave the High Holders with their ancient power and privilege, and the common people with nothing.
But the stakes are even higher than he realizes.
A sumptuously magical, brand new take on a tale as old as time - read the Beast's side of the story at long last.
'Utterly Enchanting!' - Kate Forsyth, author of BITTER GREENS and THE WILD GIRL
'What a delight! This is a beautifully crafted, deeply romantic reworking of the fairy tale' - Juliet Marillier, author of the BLACKTHORN & GRIM series
I am neither monster nor man - yet I am both.
I am the Beast.
I know why I was cursed; I know the legacy of evil I carry in my tainted blood. So how could she ever love me?
My Isabeau. She opened my eyes, my mind and my heart when I was struggling just to be human.
And now I might lose her forever.
Lose yourself in this gorgeously rich and magical retelling of THE BEAUTY AND THE BEAST that finally lays bare the beast's heart.
Only fools think war is simple.
Some are warriors, some captains; others tend to the fallen or feed the living.
But on the magic-drenched battlefield, information is the lifeblood of victory, and Aranthur is about to discover that carrying messages, scouting the enemy, keeping his nerve, and passing on orders is more dangerous, and more essential, then an inexperienced soldier could imagine... especially when everything starts to go wrong.
Battle has been joined - on the field, in the magical sphere, and in the ever-shifting political arena...
The great war ended with the death of the legendary dragon Vespertine. The last gambit failed the wizards lost, and now a final sickness leaks into the earth.
There is no stopping it. it unfolds south as a bruise upon the sky, and forces Castrel and Shay from their small home days before their baby arrives. Now they wander, seeking food, seeking shelter, always trying to keep their daughter Hope safe.
And then they come upon the dragon. Vespertine. It is colossal, it is humbling, it is still. When Hope begins to change soon after, Castrel and Shay's promise to keep their daughter alive is set to become even harder, and so much more important. For now she has the heart of the dragon, and - while a dragon still breathes - there is hope for new life in this ending world.
The new series from the bestselling creator of Drizzt Do'Urden continues!
The winds of change are blowing upon Fireach Speur. Aoelyn risked her life to save the trader Talmadge and it cost her everything that is dear to her, but Talmadge survived and can't forget the amazing woman who killed a god.
Little do they realize, war is coming to the mountain. Far to the west, a fallen empire stirs. One that sees a solar eclipse as a call to war. Their empire once dominated the known world and they want it back.
THERE IS A VERY OLD STORY, RARELY TOLD, OF A WOLF THAT RUNS INTO THE OCEAN AND BECOMES A WHALE.
Born with the soul of a hunter and chosen by the spirit of the Wolf, Omat is destined to follow in her grandfather's footsteps - invoking the spirits of the land, sea and sky to protect her people.
But the gods have stopped listening, the seals won't come and Omat's family is starving. Alone at the edge of the world, hope is the only thing they have left.
Desperate to save them, Omat journeys across the icy wastes, fighting for survival with every step. When she meets a Viking warrior and his strange new gods, they set in motion a conflict that could shatter her world... or save it.
Blending myth and magic from Norse and Inuit folklore, The Wolf in The Whale is a captivating tale of identity and survival featuring an unforgettable narrator who will do anything to protect those she loves, even confront the gods themselves.
In the ancient city of Guerdon, three thieves - an orphan, a ghoul and a cursed man - are accused of a crime they didn't commit. Their quest for revenge exposes a perilous conspiracy, the seeds of which were sown long before they were born.
A centuries-old magical war is on the verge of reigniting and in the tunnels deep below the city, a malevolent power stirs. Only by standing together can the three friends prevent a conflict that would bring total devastation to their city - and the world beyond.
Set in a world of dark gods and dangerous magic, THE GUTTER PRAYER is thrilling and visceral debut fantasy from an exciting new talent.
Return to Daevabad in the spellbinding sequel to THE CITY OF BRASS.
In Daevabad, where djinn can summon flames with a snap of their fingers, where rivers run deep with ancient magic, and blood can be as dangerous as any spell, a clever con artist from Cairo will alter the fate of a kingdom.
Nahri's life changed forever when she accidentally summoned Dara, a formidable, mysterious djinn, during one of her schemes. Thrust into the dazzling royal court of Daevabad, she needed all of her grifter instincts to survive. Now, as Nahri embraces her heritage and her power, she must forge a new path.
Exiled for daring to defy his father, Ali is adrift on the unforgiving sands of his ancestral land, hunted by assassins and forced to rely on frightening new abilities that threaten to reveal a terrible family secret.
And as a new century approaches and the djinn gather within Daevabad's brass walls to celebrate, a power in the desolate north will bring a storm of fire straight to the city's gates . . .
What if you weren't the hero?
Kihrin grew up on tales of long-lost princes and grand quests - despite being raised in a brothel, making money as a musician and street thief. One day he overreaches by targeting an absent noble's mansion, hunting for jewels. There he witnesses a prince performing a terrifying dark-magic ritual. Kihrin flees but he's marked by a demon and his life will never be the same again.
That night also leads to him being claimed as a lost son of that prince's royal house. But far from living the dream, Kihrin finds himself practically a prisoner, at the mercy of his new family's power plays and ambitions. He must also discover why his murderous father finds Kihrin more valuable alive than dead. Soon Kihrin attempts to escape his relative's dangerous schemes, but finds himself in far deeper waters.
He becomes tangled in a plot to kill the Emperor, rob the Imperial Vaults, claim a god-slaying sword and free bound demons to wreak havoc across the land. Kihrin also discovers the old tales lied about many things: dragons, demons, gods, prophecies, true love - and the hero always winning. But maybe Kihrin isn't fated to save the empire. He's destined to destroy it.
TOIL AND TROUBLE
Sarah Calhoun paid a hard price for her entry onto the stage of the Empire's politics, but she survived. Now she rides north into the Ohio and her father's kingdom, Cahokia. To win the Serpent Throne, she'll have to defeat seven other candidates, win over the kingdom's regent, and learn the will of a hidden goddess-while mastering her people's inscrutable ways and watching her own back.
In New Orleans, a new and unorthodox priest arises to plague the chevalier and embody the curse of the murdered Bishop Ukwu. He battles the chevalier's ordinary forces as well as a troop of Old World mamelukes for control of the city and the mouth of the great Mississippi River. Dodging between these rival titans, a crew of Catalan pirates-whose captain was once a close associate of Mad Hannah Penn-grapples with the chevalier over the fate of one of their mates.
Meanwhile, a failed ceremony and a sick infant send the Anishinaabe hunter Ma'iingan on a journey across the Empire to Cavalier Johnsland, to a troubled foster child named Nathaniel. Ma'iingan is promised that Nathaniel is a mighty healer and can save his imperiled baby, but first Nathaniel-a pale young man with a twisted ear who hears the voices of unseen beings-must himself be rescued, from oppression, imprisonment, and madness.
The third novel in the highly acclaimed BOOKS OF BABEL series, set in a labyrinthine world of menace and wonder.
On the orders of the mysterious Sphinx, Thomas Senlin and his crew are dragged ever further into the Tower's conspiracies. Meanwhile, the hods climb the Black Trail in darkness and whisper of their king.
Praise for the series:
'One of my favourite books of all time' - Mark Lawrence, author of PRINCE OF THORNS
'I'm wildly in love with this book' - Pierce Brown, author of RED RISING
'Brilliant' - Publishers Weekly
'I loved it' - Django Wexler, author of THE THOUSAND NAMES
'these books are absolutely incredible' - THE QUILL TO LIVE
'A beautifully written, highly engaging, page-turning masterpiece' - Fantasy Book Review
Armies will clash and ancient secrets will be revealed in THE EMPIRE OF ASHES, the thrilling conclusion to Anthony Ryan's DRACONIS MEMORIA series.
The White Drake's army has cut a bloody swathe across the world, leaving nothing but ash in its wake. Thousands of innocents have died beneath its blades and countless more will surely follow.
Only small-time criminal Claydon Torcreek and master spy Lizanne Lethridge - along with their ragtag band of allies - stand between the white drake's fury and the world's end.
To save the future, they must delve into the past - and unravel a timeless mystery that might just turn the tide once and for all.
James Patterson presents a genre-bending, action-packed debut - and introduces YA's new favorite, kick-ass heroine: Serendipity Jones, the fastest sharpshooter in tomorrow's West.
Seventeen-year-old Serendipity Pity Jones inherited two things from her mother: a pair of six shooters and perfect aim. When her father attempts to marry her off to a stranger, she runs away from their humble farming commune and ends up in the most dangerous, decadent city on the continent: Cessation (a lawless Las Vegas). Pity becomes the star of the Theater Vespertine as a trick sharpshooter like Annie Oakley, and there she finds fame, friendship and - what she most wanted - belonging.
But there's a darker side to the Theater...
The Finale. Every so often the fighting factions of Cessation have to be kept in line with a little demonstration, a nightmarish public execution. And Pity has a starring role...
Westworld meets Marie Lu's Legend in this extraordinary YA debut, now available in paperback!
The first volume in legendary master and New York Times bestselling author Raymond E. Feist's epic heroic fantasy series, The Firemane Saga - an electrifying tale of two young men whose choices will determine a world's destiny.
For centuries, the five greatest kingdoms of North and South Tembria, twin continents on the world of Garn, have coexisted in peace. But the balance of power is destroyed when four of the kingdoms violate an ancient covenant and betray the fifth: Ithrace, the Kingdom of Flames, ruled by Steveren Langene, known as the Firemane for his brilliant red hair. As war engulfs the world, Ithrace is destroyed and the Greater Realms of Tembria are thrust into a dangerous struggle for supremacy.
As a Free Lord, Baron Daylon Dumarch owes allegiance to no king. When an abandoned infant is found hidden in Daylon's pavilion, he realizes that the child must be the missing heir of the slain Steveren. The boy is valuable - and vulnerable. A cunning and patient man, Daylon decides to keep the baby's existence secret, and sends him to be raised on the Island of Coaltachin, home of the so-called Kingdom of Night, where the powerful and lethal Nocusara, the Hidden Warriors, legendary assassins and spies, are trained.
Years later, another orphan of mysterious provenance, a young man named Declan, earns his Masters rank as a weapons smith. Blessed with intelligence and skill, he unlocks the secret to forging King's Steel, the apex of a weapon maker's trade known by very few. Yet this precious knowledge is also deadly, and Declan is forced to leave his home to safeguard his life. Landing in Lord Daylon's provinces, he hopes to start anew.
Soon, the two young men - an unknowing rightful heir to a throne and a brilliantly talented young swordsmith - will discover that their fates, and that of Garn, are entwined. The legendary, long-ago War of Betrayal has never truly ended... and they must discover the secret of who truly threatens their world.
In the sixth and final thriller of the wildly entertaining (Kirkus Reviews) Miriam Black series, Miriam tries to break the curse of her powers, but first she must face The Trespasser a final time.
Still reeling from the events of The Raptor and the Wren, Miriam must confront two terrifying discoveries: the Trespasser now has the power to inhabit the living as well as the dead, and Miriam is pregnant.
Miriam knows her baby is fated to die, but Miriam is the Fatebreaker. And if the rules have changed for her nemesis, her own powers are changing as well. Miriam will do whatever it takes to break her curse and save her child. But as Miriam once again finds herself on the hunt for a serial killer and in need of an elusive physic, she can feel the threads of her past coming together-and the pattern they're forming is deadly.
To end the Trespasser's influence in her world, Miriam must face her demon a final time. And, this time, one of them must die. Vultures is a heart-pounding conclusion to the series: Think Six Feet Under cowritten by Stephen King and Chuck Palahniuk (SFX).
The Night of Endless Swords nearly saw the destruction of Sharakhai, and since then the Kings have come down hard on the rebelloious Moonless Host. Hundreds have been murdered or given to the Confessor King for questioning. Hundreds more have fled. Including eda, who has discovered that Onur, the King of Sloth, has returned to the desert to raise an army and challenge the remaining kings.
The Moonless Host - who have taken to calling themselves the Thirteen Tribe - will be trapped between Onur's growing influence and the considerable might of the kings who, with Sharakhai firmly back under their rule, are turning their attention to the desert once more.
eda knows that the asirim are the key. If she can lift their curse and free them from their bondage, then they can save Thirteenth Tribe from the the squabbling kings . . . and perhaps the kings themselves are no longer as unified as they once were. As they vie against each other for control of the city, could eda make an ally of one of them? And which one, when any of them could betray her as easily as they would their fellow kings.
Whatever the solution, the end is coming: as eda focuses on freeing the asirim and weaken the kings' hold on Sharakhai, the kings' forces, the scheming queen of Qaimir, Hamzakiir the ruthless blood mage, and the thirteenth tribe all prepare for a grand clash that may decide the fate of all who sail the desert.
So desperate that when wealthy strangers ask her to procure libations for an extravagant party Ellie sells them everything she has, including some booze she acquired under unusual circumstances.
What Ellie doesn't know is that this booze is special. Distilled from foul mushrooms by a cult of diabolists, those who drink it see terrible things - like the destruction of Long Island in fire and flood. The cult is masquerading as a church promising salvation through temperance and a return to the good old days, so it's hard for Ellie to take a stand against them, especially when her father joins, but Ellie loves Long Island, and she loves her family, and she'll do whatever it takes to ensure neither is torn apart.
A KINGDOM AT RISK, A CROWN DIVIDED, A FAMILY DRENCHED IN BLOOD
Tessa Gratton's debut epic adult fantasy, The Queens of Innis Lear, brings to life a world that hums with ancient magic, and characters as ruthless as the tides.
The erratic decisions of a prophecy-obsessed king have drained Innis Lear of its wild magic, leaving behind a trail of barren crops and despondent subjects. Enemy nations circle the once-bountiful isle, sensing its growing vulnerability, hungry to control the ideal port for all trade routes.
The king's three daughters - battle-hungry Gaela, master manipulator Reagan, and restrained, starblessed Elia - know the realm's only chance of resurrection is to crown a new sovereign, proving a strong hand can resurrect magic and defend itself. But their father will not choose an heir until the longest night of the year, when prophecies align and a poison ritual can be enacted.
Refusing to leave their future in the hands of blind faith, the daughters of Innis Lear prepare for war - but regardless of who wins the crown, the shores of Innis will weep the blood of a house divided.
The award-winning The Goblin Emperor is now in trade paperback for the first time with a stunning new cover design for fans of Susanna Clarke and The Golem and the Jinni.
2014 Nebula Award finalist for Best Novel
2015 Hugo finalist for Best Novel
2015 World Fantasy nomination for Best Novel
2015 Locus Award winner for Best Fantasy Novel
The youngest, half-goblin son of the Emperor has lived his entire life in exile, distant from the Imperial Court and the deadly intrigue that suffuses it. But when his father and three older sons in line for the throne are killed in an accident, he has no choice but to take his place on the Untheileneise Throne.
The Goblin Emperor, set against the pageantry and color of a fascinating, unique world, is a memorable debut for a great new talent.
THE CHINESE LORD OF THE RINGS - NOW IN ENGLISH FOR THE FIRST TIME.
THE SERIES EVERY CHINESE READER HAS BEEN ENJOYING FOR DECADES - 100 MILLION COPIES SOLD.
In the Jin capital of Zhongdu, Guo Jing learns the truth of his father's death and finds he is now betrothed, against his will, to two women. Neither of them is his sweetheart Lotus Huang.
Torn between following his heart and fulfilling his filial duty, he journeys through the country of his parents with Lotus, encountering mysterious martial heroes and becoming drawn into the struggle for the supreme martial text, the Nine Yin Manual. But his past is catching up with him. The widow of an evil man he accidentally killed as a child has tracked him down, intent on revenge.
Meanwhile, his true parentage at last revealed, Yang Kang, the young prince Guo Jing must face in the Garden of the Eight Drunken Immortals, is forced to choose his destiny. Will he continue to enjoy the life of wealth and privilege afforded to him by the invader of his homeland, or give up all he has known to avenge his parents?
Translated from the Chinese by Gigi Chang
In the Region of the Summer Stars is the first in the Eirlandia Celtic fantasy series from Stephen R. Lawhead, the critically-acclaimed author of the Pendragon Cycle.
Ravaged by barbarian Sc lda forces, the last hope for Eirlandia lies with the island's warring tribes.
Wrongly cast out of his tribe, Conor, the first-born son of the Celtic king, embarks on a dangerous mission to prove his innocence.
What he discovers will change Eirlandia forever. For the Sc lda have captured the mystical Fae to use as an ultimate weapon.
And Conor's own people have joined in the invasion.
BOOK ONE OF THE RIFTWAR LEGACY Continuing on from Feist's bestselling Riftwar Saga comes a spellbinding adventure. Now in a brilliant new livery.
`Tons of intrigue and action' Publishers Weekly From the endlessly inventive mind of one of fantasy's all-time greats, comes a spellbinding new adventure featuring old favourites Jimmy, Locklear and Pug.
It's nine years on from the aftermath of Sethanon and peace has settled over the land. But news of deadly forces stirring on the horizon, brought by the moredhel Gorath, threatenS danger once more for the Kingdom of the Isles.
Nighthawks are murdering again. Politics becomes a dangerous, cut-throat game. And at the root of it all lies a mysterious group of magicians known only as The Six.
Surrounded on all sides by gangs, criminal masterminds and traitors to the crown, it's only a matter of time before the Kingdom of the Isles is brought down to its knees ...
The Canterbury Tales meets St. Francis of Assisi meets Acts of the Apostles meets Black Sails meets Lord Valentine's Castle meets The Black Company meets Vikings meets The Battle of Helm's Deep. Young Dillen Genemer has walked away from his life as a paladin knight of Basilea, and now serves the Green Lady as her champion. He is still largely uncertain of what she desires of him and what his role is to be as one of her Sworn Swords. He has made one last journey to the Golden Horn to explain his decision to his father, who does not understand at all what his son is doing. Dillen gives up everything he once had. Departing the city, he undertakes a mission to learn the fate of a druid who has gone missing in Valentica. He takes ship, but this vessel has a brush with pirates, and then encounters a storm, which blows it far off course.
Reaching the city of Lantor, Dillen discovers that plague has swept through it, and his entry is barred. With storms continuing to trouble the northern shores, he decides instead to go by road. The way ahead is dangerous, as turmoil has engulfed the Successor kingdoms in the wake of the Abyssal Wars. He falls in with a party of merchants, unemployed soldiers, circus performers, a troupe of actors, tradesmen, and sundry other travelers who have banded together for safety. The merchants are journeying to the Euhedral Library, the Manse of A Thousand Thousand Books, to sell rare books and scrolls to the Keepers. As the party heads north, it is menaced by an unpaid mercenary band that has taken to brigandage.
Dillen becomes friendly with the dwarf locksmith, Egil Badeyes, Imariel, an elf bard, and Endrik Wool, an older, war-weary human mercenary soldier. Other members of the traveling party are Ilonara Adessa, an aging Valentican courtesan returning home to establish a finishing school for young ladies; Ozweld Galban, a former Basilean monk with too much fondness for drink; and Albredo Sessare, a failed Genezan merchant skipper and one-time pirate captain vexed by heavy debts. All of these people and more are the flotsam and jetsam Dillen finds on the road.
It is Lord Bogast's Company of mercenaries that troubles the travelers the most while they are on the road to the Euhedral Library. Bogast's men are hardened fighters now out of work since the end of the Abyssal wars. They roam the chaotic landscape of the Successor kingdoms extracting tolls from passersby and stealing what they can.
The mercenaries threaten the Library, which sits at the center of a small and poorly defended university town in the westlands. The band of friends helps to defend the Library from the brigands, but then, in the conclusion of the story, their problems increase many times over when a horde of seaborne Varangur raiders pours out of the north to lay siege to the Library. All - Dillen, his friends, the merchants, and the mercenaries - must cooperate to prevent the destruction of the Library and its priceless and irreplaceable collection of books.
The last survivors of the raid on the Barrow of Azharad have scattered to the four winds, each walking a separate path. For some, it is the path of noble service, as the households of great kings and warlords beckon, offering a chance to enter the fray of politics with the fate of nations on the line. For others, it is the path of secrets and magic, as the veil of the world parts to reveal the hidden truths that dwell in shadow and spirit.
And for Stjepan Black-Heart, royal cartographer and suspected murderer, it is the path of battle and sacrifice, as he is summoned to attend the household of the Grand Duke Owen Lis Red, the Earl Marshal to the High King of the Middle Kingdoms, on his latest campaign to find and kill Porloss, the Rebel Earl: an elusive quarry lurking behind an army of ruthless renegade knights in the wild hills of the Manon Mole, a land where every step could be your last, and where lie secrets best left undisturbed.
The magical Tide has turned and the Immortal Lords once again have their full power. The Immortal Lord Cayal welcomes this power as a means to an end - his end, preferably. Cayal has wanted to cease his existence for longer than human history and it looks like he might finally get his wish. Rumors swirl that the Chaos Crystal, the mysterious prism that brought the Immortals to the world, has been found. Cayal is determined to seize the gem.Among those who search for this long-lost object is Cayal's former lover, the very mortal Lady Arkady. She's been captured by Jaxyn, a Tide Lord who is decidedly against Cayal and is seeking the Crystal for his own nefarious schemes. Arkady escapes, and is off on her desperate search... for if the gem falls into the hands of the Immortals, what will become of humanity? The stakes are high, with mortal and immortal fighting to grasp this ultimate prize. Whoever holds the Crystal can decide the fate of the world.
The battle between vicious spirits and strong-willed queens that started in the award-winning The Queen of Blood and continued in the stunning The Reluctant Queen comes to a gripping conclusion in the final volume of Sarah Beth Durst's Queens of Renthia trilogy....
Queen Daleina has yearned to bring peace and prosperity to her beloved forest home - a hope that seemed doomed when neighboring forces invaded Aratay. Now, with the powerful Queen Naelin ruling by her side, Daleina believes that her dream of ushering in a new era can be realized, even in a land plagued by malevolent nature spirits who thirst for the end of human life.
But then Naelin's children are kidnapped by spirits.
Naelin would rather watch the world burn than see her children harmed-and she is ready to start a war with the north to secure their return.
But defeated Queen Merecot of Semo has grander plans than a bloody battle with her southern neighbors. Taking the children is merely one step in a plot to change the future of all Renthia, either by ending the threat of spirits once and for all... or by plunging the world into chaos.
BOOK THREE OF THE RIFTWAR LEGACY The final instalment of Feist's spellbinding Krondor adventure. Now in a brilliant new livery.
`Feist writes fantasy of epic scope, fast-moving action and vivid imagination' Washington Post A DROP IN THE OCEAN?
A raid upon the high seas signals an attack of unprecedented magnitude by the forces of darkness. For the holiest of holies, the Tear of the Gods has been lost to the Temple of Ishap. After a raid planned by Bear, one of the most brutal pirates to sail the Bitter Sea, goes dramatically wrong, the colossal gems sink below the waves. So begins a story of the Tear of the Gods, the most powerful artifact known to the Temples of Midkemia. For it allows the temples to speak with their gods. Without it, they are lost for a decade, until another gem is formed in the distant mountains.
Squire James, William, and Jazhara, new court magician, must seek out the location of this gem, with Brother Solon, a warrior priest of Ishap, and Kendaric, the sole member of the Wreckers' Guild with the power to raise the ship. They are opposed by the minions of Sidi, servant of the Dark God, who seeks to possess the Tear for his own ends, or to destroy it, denying it to the forces of light.
This third tale in The Riftwar Legacy is a breathless race for a priceless treasure. It's a race against time, against the myriad sinister and competing evil forces desperate for the all-powerful prize, and ultimately against the fundamentals of nature, which in Midkemia can be as formidable as the Gods themselves
BOOK TWO OF THE RIFTWAR LEGACY Continuing on from Feist's bestselling Riftwar Saga comes a spellbinding adventure. Now in a brilliant new livery.
`Feist writes fantasy of epic scope, fast-moving action and vivid imagination' Washington Post Fresh back from the front, another foe defeated, Prince Arutha arrives to find all is not well in Krondor. A series of apparently random murders has brought an eerie quiet to the city. Where normally the streets are bustling with merchants and tricksters, good life and night life, now there seems to be a self-imposed curfew at sundown.
Mutilated bodies have been turning up in the sewers, the Mockers' demense. The Thieves' Guild has been decimated - men, women, children, it matters not. The head of the Mockers is missing, presumed dead. Those few who survived the terrible attacks are lying low. Very low.
The Crawler, it seems, is back in town. And he's being helped by others, more ruthless than he. Can it be the Nighthawks again? The Prince enlists his loyal Squire James to find out. If anyone can unravel what's happening in the bowels of Krondor, he can. He knows the sewers like the back of his hand. Afterall, as Jimmy the Hand, he grew up there.
Meanwhile, the retinue of the Duke of Olasko has arrived suddenly at the palace, a week ahead of schedule but with no apologies and many demands. They say they are here to hunt. But to hunt what. Pug's son William, on his first posting as a knight-lieutenant, must escort them into the wilds. It should have been a straightforward mission...