'A thrilling fusion of myth and modernity' Kevin Hearne on Chasing Embers The Lore is over. For Ben Garston, the fight is just beginning.
The uneasy truce between the human and the mythical world has shattered. Betrayed by his oldest friend, with a tragic death on his hands, there isn't enough whiskey in England to wash away the taste of Ben's guilt. But for a one-time guardian dragon, there's no time to sit and sulk in the ruins.
Because the Long Sleep has come undone. Slowly but surely, Remnants are stirring under the earth, unleashing chaos and terror on an unsuspecting modern world. Worse still, the Fay are returning, travelling across the gulfs of the nether to bring a final reckoning to Remnants and humans alike.
A war is coming. A war to end all wars. And only Ben Garston stands in the way...
A corrupt countess. A spy in danger. And an assassin at large.
The fifth title in Genevieve Cogman's witty and wonderful Invisible Library series, The Mortal Word is a sparkling bookish adventure.
Peace talks are always tricky... especially when a key diplomat gets stabbed. This murder rudely interrupts a top-secret summit between the warring dragons and Fae, so Librarian-spy Irene is summoned to investigate. In a version of 1890s Paris, Irene and her detective friend Vale must track down the killer - before either the peace negotiations or the city go up in flames.
Accusations fly thick and fast. Irene soon finds herself in the seedy depths of the Parisian underworld on the trail of a notoriously warlike Fae, the Blood Countess. However, the evidence against the Countess is circumstantial. Could the assassin - or assassins - be closer than anyone suspects?
A new novel from internationally bestselling author Raymond E. Feist.
The world of Garn once boasted five great kingdoms, until the King of Ithrace was defeated and every member of his family executed by Lodavico, the ruthless King of Sandura, a man with ambitions to rule the world.
Ithrace's ruling family were the legendary Firemanes, and represented a great danger to the other kings. Now four great kingdoms remain, on the brink of war. But rumour has it that the newborn son of the last king of Ithrace survived, carried off during battle and sequestered by the Quelli Nacosti, a secret society whose members are trained to infiltrate and spy upon the rich and powerful throughout Garn. Terrified that this may be true, and that the child will grow to maturity with bloody revenge in his heart, the four kings have placed a huge bounty on the child's head.
In the small village of Oncon, Declan is apprenticed to a master blacksmith, learning the secrets of producing the mythical king's steel. Oncon is situated in the Covenant, a neutral region lying between two warring kingdoms. Since the Covenant was declared, the region has existed in peace, until violence explodes as slavers descend upon the village to capture young men to press as soldiers for Sandura.
Declan must escape, to take his priceless knowledge to Baron Daylon Dumarch, ruler of Marquensas, perhaps the only man who can defeat Lodavico of Sandura, who has now allied himself with the fanatical Church of the One, which is marching across the continent, imposing its extreme form of religion upon the population and burning unbelievers as they go.
Meanwhile, on the island of Coaltachin, the secret domain of the Quelli Nacosti, three friends are being schooled in the deadly arts of espionage and assassination: Donte, son of one of the most powerful masters of the order; Hava, a serious girl with fighting abilities that can set any opponent on their back; and Hatu, a strange, conflicted lad in whom fury and calm war constantly, whose hair is a bright and fiery shade of red...
A bizarre kidnapping case leads FBI Special Agent Jasper Wilde into the mysterious world of a strange religious cult and even stranger criminals. At the scene of the kidnapping itself, a frightening apparition is seen. Then, a hideously-mutilated corpse is found nearby. Something wicked has come to the nornal-seeming Chicago suburbs.
It doesn't take long before the FBI agents realize that something truly extraordinary is unfolding in northwest Indiana-and that, whatever it is, the area's huge steel industry is somehow at the center.
Jasper is joined by Supervisory Special Agent Temple Black. Black has recently been put in charge of a new unit, the Scientific Anomalies Group, created to analyze and handle peculiar cases which might be on the periphery of national security.
Another cult is discovered, although this one seems to be opposed to the criminal activities taking place. Further investigation, however, just produces more in the way of mystery. The agents consult with scientists and theologians, but no one has any idea what might be producing the situation.
Until, finally, the cults erupt in open warfare. As the FBI agents race to intervene and finally put a stop to the horrors, they come to understand and accept that something very ancient and very evil has surfaced in the world-or, perhaps, something that is very, very alien.
Hugo award-winning and New York Times bestselling author N. K. Jemisin sharply examines modern society in her first short story collection.
N. K. Jemisin is one of the most powerful and acclaimed speculative fiction authors of our time. In the first collection of her evocative short fiction, Jemisin equally challenges and delights readers with thought-provoking narratives of destruction, rebirth, and redemption.
In these stories, Jemisin sharply examines modern society, infusing magic into the mundane, and drawing deft parallels in the fantasy realms of her imagination. Dragons and hateful spirits haunt the flooded streets of New Orleans in the aftermath of Hurricane Katrina. In a parallel universe, a utopian society watches our world, trying to learn from our mistakes. A black mother in the Jim Crow South must save her daughter from a fey offering impossible promises. And in the Hugo award-nominated short story The City Born Great, a young street kid fights to give birth to an old metropolis's soul.
The twelfth anthology of short stories set in the beloved Valdemar universe, featuring stories by debut and established authors and a brand-new story from Lackey herself.
The Heralds of Valdemar are the kingdom's ancient order of protectors. They are drawn from all across the land, from all walks of life, and at all ages - and all are Gifted with abilities beyond those of normal men and women. They are Mindspeakers, FarSeers, Empaths, ForeSeers, Firestarters, FarSpeakers, and more. These inborn talents - combined with training as emissaries, spies, judges, diplomats, scouts, counselors, warriors, and more - make them indispensable to their monarch and realm. Sought and Chosen by mysterious horse-like Companions, they are bonded for life to these telepathic, enigmatic creatures. The Heralds of Valdemar and their Companions ride circuit throughout the kingdom, protecting the peace and, when necessary, defending their land and monarch.
Now, twenty-three authors ride with Mercedes Lackey to her magical land of Valdemar, adding their own unique voices to the Heralds, Bards, Healers, and other heroes of this beloved fantasy realm.
From the masterly imagination behind A Game of Thrones
- one of the greatest fantasy epics of all time and an unmissable HBO hit series - comes a definitive history of Westeros’s past as told by Archmaester Gyldayn.
Unravelling events that led to A Song of Ice and Fire
, this is the first volume of the definitive 2-part history of the Targaryens in Westeros. Revealing long-buried secrets and untold lasting enmity, it sets the scene for the heart-stopping series conclusion, The Winds of Winter
300 years before the events of A Song of Ice and Fire
, and long before the schism that set the houses of Westeros at each other’s throats, one house ruled supreme and indomitable - House Targaryen, the house of the last remaining dragonlords.
After surviving the Doom of Valyria, the Targaryens established themselves on Dragonstone. This volume traces their legendary lineage from Aegon the Conqueror to the bloody Dance of Dragons; a civil war that pitted Aegon II and his half-sister Rhaenyra in a bitter conflict for the throne of their father, nearly wiping out the Targaryen dynasty forever.
What really happened during the Dance of the Dragons? Why did it become so deadly to visit Valyria after the Doom? What is the origin of Daenerys’s three dragon eggs? These are but a few of the questions answered in this essential chronicle, as related by a learned maester of the Citadel.
With all the scope and grandeur of Gibbon’s The History of the Decline and Fall of the Roman Empire
, this is the ultimate guide to Westeros’s past. Featuring more than 80 all-new black-and-white illustrations by artist Doug Wheatley, this is an essential volume for all fans of A Game of Thrones. For the first time the full tapestry of Targaryen history is revealed.
Perfect for fantasy lovers and the magical-creature-loving masses making our movie and social media screens light up with unicorns, mermaids, and dragons; The Compendium of Magical Beasts is a gorgeous and fascinating exploration of the world of mythological beings.
The Compendium of Magical Beasts is a definitive field guide that explores the anatomy of mythology's most elusive creatures, compiling the findings of controversial early twentieth century cryptozoologist, feminist, and explorer Dr. Veronica Wigberht-Blackwater. Approaching the fantastic with a scientific eye, Dr. Veronica explains the history, habits, and biology of each creature's existence with equal attention to detail. Her research is accompanied by stunning scientific illustrations of each specimen's anatomy, providing a comprehensive view of creatures most often dismissed as pure fantasy.
Combining biological fact with folklore, cultural studies, and history, this volume is crucial to science both fringe and mainstream. Locked in a dusty attic for almost a century, Dr. Wigberht-Blackwater's trailblazing work was recently discovered by writer Melissa Brinks, who spent months transcribing the journals she found. Brinks joined forces with artist Lily Seika Jones to digitize the doctor's amazingly detailed anatomical diagrams in order to share these revolutionary findings with the world for the first time.
The Bestiary: Mermaid, Unicorn, Wild Man, Gnome, Werewolf, Troll, Fairy, Jackalope, Winged Horse, Centaur, Minotaur, Vampire, Dragon, Sea Monsters/Loch Ness/Kraken, Goblin, Sphinx, Phoenix, Harpy, Cyclops, Banshee, Incubus/Succubus, Nymph, Ghoul, Selkie, Kelpie.
Two young women, with intertwined fates centuries apart, must protect the secret of the powerful, all-healing mushroom known as amakuna 1492: For millennia, the medicine women of the Guanches, the indigenous people on the Canary Island of La Palma, have used a psychotropic mushroom to look into the past and the future. But the mushroom has other sacred powers: It can cure disease or injury and it links the fate of those who consume it across all eternity. These secret powers are closely guarded by the medicine women, for they can foresee the destructive forces that would be unleashed if the sacred mushroom fell into the wrong hands.
Present day: Romy, a young doctor at a biomedical research company, sets out alone on a rock-climbing trek near her home in Germany. Halfway through her climb, an unusual panic overtakes her and she blacks out as she falls more than 25 feet from the face of a cliff . . . Coming to, hours later, she finds herself in a cave, remarkably unscathed, with a strange taste in her mouth as well as a vivid recollection of an ancient ritual centered on a sacred mushroom called amakuna.
Plagued by visions from the amakuna ceremony, including the death of an old medicine woman under a peculiar looking tree and the appointment of a young apprentice, Iriome, to take her place, Romy begins to feel as if Iriome is trying to contact her across the centuries. Identifying the tree from the visions as a Canarian Dragon Tree, she heads to the Canary Island of La Palma to discover the truth behind her visions and her and Iriome's intertwined fates.
The third book of the swashbuckling Rowankind trilogy follows privateer and witch Ross Tremayne as she navigates the magical world of alternate 19th-century Britain. What do you do with a feral wolf shapechanger who won't face up to his responsibilities? How do you contain magical creatures accidentally loosed into Britain's countryside? How do you convince a crew of barely-reformed pirates to go straight when there's smuggling to be done? How do you find a lost notebook full of deadly spells while keeping out of the clutches of its former owner? How do you mediate between a mad king and the seven lords of the Fae?
Ross and Corwen, she a witch and he a shapechanger, have several problems to solve but they all add up to the same thing. How do you make Britain safe for magic users?
It's 1802. A tenuous peace with France is making everyone jumpy. The Fae, and therefore Ross and Corwen at their behest, have unfinished business with Mad King George, who may not be as mad as everyone thinks--or if he is, he's mad in a magical way. The Fae have left mankind alone up to now because they don't care to get involved with mortals, but don't be fooled into thinking they're harmless.
1870. Maude Stapleton, late of Golgotha, Nevada, is a respectable widow raising a daughter on her own. Few know that Maude belongs to an ancient order of assassins, the Daughters of Lilith, and is as well the great-great-great-great-granddaughter of Anne Bonney, the legendary female pirate.
Leaving Golgotha in search of her daughter Constance, who has been taken from her, Maude travels to Charleston, South Carolina, only to find herself caught in the middle of a secret war between the Daughters of Lilith and their ancestral enemies, the monstrous Sons of Typhon. To save Constance, whose prophetic gifts are sought by both cults, Maude must follow in the footsteps of Anne Bonney as she embarks on a perilous voyage that will ultimately lead her to a lost city of bones in the heart of Africa-and the Father of All Monsters.
One of the most popular characters from The Six-Gun Tarot and The Shotgun Arcana ventures beyond Golgotha on a boldly imaginative, globe-spanning adventure of her own!
Five hundred years ago, magi created a weapon they couldn't control. An infestation that ate magic-and anything else it came into contact with. Enemies and allies were equally filling.
Only an elite team of non-magical humans, known as sweepers, can defuse and dispose of infestations before they spread. Most die before they finish training.
Laura, a new team member, has stayed alive longer than most. Now she's the last-and only-sweeper standing between the city and a massive infestation.
Alarick Brandon is the powerful wizard who operates The Keep, a refuge for magical people fleeing the persecution of the Ministry.
A bitter realist, Alarick knows it's only a matter of time until the Ministry succeeds in eradicating magic from the world - and exterminating all magical beings - so he has been careful to avoid any personal involvement with the people who pass through his sanctuary.
But when Elissa Stone arrives at The Keep, her village a smoldering ruin and only her magical talent and a forbidden library left to her name, Alarick's ordered world descends into chaos.
Elissa is a Book Mesmer, a magical talent long believed extinct. She can enchant books, making them indestructible, unreadable... even deadly to unauthorized readers. But while her magic can secure a legacy for future magical generations, it's not a skill that's good in a fight, and certainly not one Alarick sees any real use for. But there's something compelling about a woman who defies the Ministry's edicts against female literacy, and she seems determined to prove that knowledge is a weapon in its own right...
The first installment in an enticing new fantasy series by author Jennifer Derrick, Library of Absolution is a compelling story of perseverance and determination in the face of persecution, in a Dark Age where hope is lost - and knowledge is the only thing left to fight for.
James Patterson presents a genre-bending, action-packed debut - and introduces YA's new favorite, kick-ass heroine: Serendipity Jones, the fastest sharpshooter in tomorrow's West.
Seventeen-year-old Serendipity Pity Jones inherited two things from her mother: a pair of six shooters and perfect aim. When her father attempts to marry her off to a stranger, she runs away from their humble farming commune and ends up in the most dangerous, decadent city on the continent: Cessation (a lawless Las Vegas). Pity becomes the star of the Theater Vespertine as a trick sharpshooter like Annie Oakley, and there she finds fame, friendship and - what she most wanted - belonging.
But there's a darker side to the Theater...
The Finale. Every so often the fighting factions of Cessation have to be kept in line with a little demonstration, a nightmarish public execution. And Pity has a starring role...
Westworld meets Marie Lu's Legend in this extraordinary YA debut, now available in paperback!
Orkise is loose. The snake-god of plague has been awakened by Lucia del Maino, the bastard daughter of the recently overthrown duke of Milan, Phillipo Visconti. With the venomous magic of Orkise at her command, Lucia plots to marry and then murder the usurper who now rules Milan, the condottiere Carlo Sforza-known to friend and foe alike as the Wolf the North.
Other trouble is brewing as well. Sforza has his own bastard, Benito Valdosta, who is returning to Venice after having conquered the Byzantine empire. Benito has a score to settle with his father, and he will have the help of his half-brother Marco, who is the embodiment of ancient Etruria's mighty Winged Lion of St. Mark.
Adding further to Sforza's predicament, yet another power has entered the fray. The terrifying sorcerer Count Mindaug has decided to settle in Milan. Will he ally with Sforza, or oppose him? Either will bring trouble, for if Mindaug aids the usurper he will arouse the fury of the Holy Roman Empire and the Knights of the Holy Trinity. Both of those great forces have sworn to destroy Mindaug and anyone who shelters him.
On his side, Sforza has only the skill and cunning of his physician, Francisco Turner-who is on good terms with the Valdosta brothers and may be able to neutralize Venetian hostility. But even if he can, will that be enough to save the Wolf of the North? For out there in the countryside of northern Italy, Orkise is uncoiling all the plagues of hell.
Shroud of Eternity picks up where Terry Goodkind's New York Times bestseller Death's Mistress left off, promising a thrilling brew of bloodshed, sex, deception, and sorcery.
The formidable sorceress Nicci and her companions - the newly powerless Nathan and the youthful Bannon - set out on another quest after driving ruthless Norukai slavers out of Renda Bay. Their mission: restore Nathan's magic and, for Nicci, save the world.
Guided by the witch-woman Red's mysterious prophecy, the trio makes their way south of Kol Adair towards a wondrous city shrouded behind time, Ildakar. But the grotesque omens on their path to Nathan's salvation - severed Norukai heads on pikes, a genetically modified monster, and a petrified army of half a million - are just a taste of the unimaginable horrors that await within the Shroud of Eternity.
The Nicci Chronicles 1. Death's Mistress 2. Shroud of Eternity 3. Siege of Stone
A gritty, medieval fantasy full of enchantment (Publishers Weekly), David Keck's epic Tales of Durand trilogy concludes with A King in Cobwebs Once a landless second son, Durand has sold his sword to both vicious and noble men and been party to appalling acts of murder as well as self-sacrificing heroism. Now the champion of the Duke of Gireth, Durand's past has caught up with him.
The land is at the mercy of a paranoid king who has become unfit to rule. As rebellion sparks in a conquered duchy, the final bond holding back the Banished break, unleashing their nightmarish evil on the innocents of the kingdom.
In his final battle against the Banished, Durand comes face to face with the whispering darkness responsible for it all - the king in cobwebs.
Some time ago, perhaps before you were even born, a young girl was walking in her garden. She may have been called Mary - that's what most of the stories say. Mary was a little bit taller than the other girls her age and had brownish crinkly hair. She was quite thin, because she didn't always have exactly enough to eat. She liked honey and whistling and the colour blue and finding out.
This is the story of Mary, a young girl born in a beautiful city full of rose gardens and fluttering kites. When she is still very small, Mary meets Lanmo, a shining golden snake, who becomes her very best friend. The snake visits Mary many times, he sees her city change, become sadder as bombs drop and war creeps in. He sees Mary and her family leave their home, he sees her grow up and he sees her fall in love. But Lanmo knows that the day will come when he can no longer visit Mary, when his destiny will break them apart, and he wonders whether having a friend can possibly be worth the pain of knowing you will lose them.
Full of nature and wonder, love and adventure, Beasts of Extraordinary Circumstance is a beautifully written novel that bristles with charm and curiosity (Winston Groom, New York Times bestselling author of Forrest Gump).
Born in a blizzard, orphaned, and believed to be raised by wolves, Weylyn Grey is someone who inspires endless curiosity in everyone he's ever met. People say that once Weylyn wanders into your world, you'll wish he'd never leave. But what makes him different? How does he possess the ability to transform others' lives? How does he manage to find - and create - magic in the ordinary?
This is the story of Weylyn's journey, told from the perspective of those who knew him, loved him, or were bewildered by him along the way. In this stunning and deeply imaginative debut, author Ruth Emmie Lang introduces us to a character who will live in readers' hearts long after the last page is turned.
The #1 New York Times bestselling author of the epic Year One returns with a new tale of terror and magic in a brand new world.
They look like an everyday family living an ordinary life. But beyond the edges of this peaceful farm, unimaginable forces of light and dark have been unleashed.
Fallon Swift, approaching her thirteenth birthday, barely knows the world that existed before--the city where her parents lived, now in ruins and reclaimed by nature since the Doom sickened and killed billions. Traveling anywhere is a danger, as vicious gangs of Raiders and fanatics called Purity Warriors search for their next victim. Those like Fallon, in possession of gifts, are hunted--and the time is coming when her true nature, her identity as The One, can no longer be hidden.
In a mysterious shelter in the forest, her training is about to begin under the guidance of Mallick, whose skills have been honed over centuries. She will learn the old ways of healing; study and spar; encounter faeries and elves and shifters; and find powers within herself she never imagined. And when the time is right, she will take up the sword, and fight. For until she grows into the woman she was born to be, the world outside will never be whole again.
The only really interesting thing about the little port town of Eyeless is that once every ten years, the mysterious Ship of the Dead arrives, carrying a crew of skeletons who dance and drink on shore before sailing away once more. No one is more excited for this event than thirteen-year-old India Bones, who, having spent his whole life on Mexico Island, is desperate to leave and explore the great wide rest of the world.
When he paints his face and sneaks into the midst of the dancing dead, he ends up plunging straight into the adventure he craves. With an undead crew at his side and a magic ship beneath his feet, maybe India can finally find the father he's never known. But these sorts of quests are never straightforward, especially not in the first book of a young adult fantasy series . . .
A collection of demented fantasy and horror.
A public restroom even more horrific than most, with a stained toilet that can swallow a man whole, sending him to a sewage-filled hell. A riverbank lined with swaying mops given faces and philosophies. A secondary school that seems to waver in and out of reality not only in dreams, but also upon wakeful visitation. An isolated grotto, home to trolls and the posthumous shadow form of Elvis Presley. These are all settings of peculiar, often unnerving events in How Not to Kill Yourself author Set Sytes's collection of short bizarro fiction. It features the longer story The School of Necromancy, in which a school buried deep in the Catacombs of York teaches subjects much less innocent than math or language arts.
The epic sword-and-sorcery Bound Gods fantasy series comes to its dark conclusion in this thrilling story of a vibrant world whose fate lies in the hands of vengeful gods and bold warriors.
The world has been plunged into darkness... and only the scheming priest Joros might be able to bring back the sun.
With his ragtag band of fighters - a laconic warrior, a pair of street urchins, a ruthless priestess, and an unhinged sorcerer-Joros seeks to defeat the ancient gods newly released from their long imprisonment. But the Twins have champions of their own, and powers beyond knowing... and the only sure thing is that they won't go down without a fight.
The fate of the world hangs in the balance as the Twins aim to enact revenge on the parents that imprisoned them, and the world that spurned them. The Long Night has begun, and the shadows hide many secrets - including that the Twins themselves may not be as powerful as they would have everyone think.
Joros and his allies must strike now-before the Twins can consolidate their power... and before they are allowed to shape the world in their vision.
Dark fantasy all-stars Christopher Golden and Tim Lebbon present the Hidden Cities Series, which excavates the mysterious past of the world's cities, this time questioning what sinister workings have shaped Boston.
From Beacon Hill to Southie, historic Boston is a town of vibrant neighborhoods knit into a seamless whole. But as Jim Banks and Trix Newcomb learn in a terrifying instant, it is also a city divided - split into three separate versions of itself by a mad magician once tasked with its protection.
Jim is happily married to Jenny, with whom he has a young daughter, Holly. Trix is Jenny's best friend, practically a member of the family - although she has secretly been in love with Jenny for years. Then Jenny and Holly inexplicably disappear - and leave behind a Boston in which they never existed. Only Jim and Trix remember them. Only Jim and Trix can bring them back.
With the help of Boston's Oracle, an elderly woman with magical powers, Jim and Trix travel between the fractured cities, for that is where Jenny and Holly have gone. But more is at stake than one family's happiness. If Jim and Trix should fail, the spell holding the separate Bostons apart will fail too, and the cities will reintegrate in a cataclysmic implosion. Someone, it seems, wants just that. Someone with deadly shadow men at their disposal.
Christopher Golden and Tim Lebbon, two of dark fantasy's most acclaimed talents, continue their Hidden Cities series in this magical examination of the secrets of Venice. Archaeologist Dr. Geena Hodge is on the precipice of success: her team has found an entrance to an underground chamber while searching for the Petrarch's lost library. A documentarian is joining her team for the descent into the long-hidden structure and may be the key to extensive funding. Best of all, she is able to share the excitement of this momentous occasion with her assistant-slash-lover, Nico, whose psychic presence resonates in her own mind.
Within a strikingly preserved room - unlike any Venetian excavation - the team finds only one artifact: a small vessel that immediately mesmerizes Nico. While the team investigates a slab of granite inlaid in the floor, Nico becomes transfixed by the object, and before he can be stopped, he has the urn in his hands. Then, it is broken open on the ground. And with that, the impossibly withheld groundwater begins to fill the chamber...
In the clamor to escape the rapidly flooding room and save the found texts, the team is sent in all directions. And Nico's mind, always attuned to Geena's, seems to go quiet. His actions in the days after the incident feel unlike him, and his consciousness seems to dissolve beneath the weight of his experience with the artifact. What insidious force was within? And what can satisfy its restless will?
"The super-fast pacing and creepy touches give this teen adventure plenty of character." - Publishers Weekly
Returning to her home in London, teen Jasmine Towne realizes just how long she's been training for the moment she would be on her own. Her paranoid mother's last words, scrawled in her own blood, demand her action: JAZZ HIDE FOREVER. In this moment, the strange men who have always hung around her family's life - whom her mother called the Uncles - become starkly sinister. And they're on her trail.
Seeking cover in the Underground, Jazz slips through a mysterious gate, down tunnels, and seemingly through time. Inside an abandoned city of bomb shelters and forgotten Tube stations, she finds temporary refuge with a gang of petty thieves. Flashes of the past, spectral and haunting, share the tunnels... with no regard for the living. For how long can Jazz hide from the terrors of both her worlds?
Writers of the Future grand prize winner Randy Henderson presents a dark and quirky debut in Finn Fancy Necromancy, his tale of the magical and dangerous Arcane world that exists alongside our own.
Finn Gramaraye was framed for the crime of dark necromancy at the age of fifteen, when the surviving victim of a dark ritual was found in his bedroom. Convicted and exiled to the Other Realm for twenty-five years twenty-five years as a disembodied soul, tormented by the Others Finn is now being set free. But his return is met by a magical attack on his escorts, and he finds the body of the woman he was accused of attacking all those years before, freshly murdered with necromancy the perfect frame job.
Finn has only a few days to discover who is so desperate to keep him out of the mortal world, and find enough evidence to prove it to Arcane Enforcers who already view him as a criminal. Unfortunately, his family is little help. Father has become a mad magical inventor. Brother Mort fears that Finn wants to take over the family business. Sister Samantha is now a jaded hacker allergic to magic. And simple but sweet brother Pete still believes he's a werewolf because of a childhood dog bite. Finn is joined by Zeke, a former Arcane Enforcer and fellow exile seeking to prove himself worthy of returning to duty even if that means proving Finn guilty.
Together, they will battle magical creatures, family drama, and the challenges of Finn's love life as they race to solve the mystery of who wants Finn returned to exile, and why.
Almost nothing is only what it seems to be at first glance. Appearances can be deceiving and first impressions often lead us disastrously astray. If we're not careful, assumption and expectation can betray us all the way to madness and death and damnation. In The Dinosaur Tourist, Caitlín R. Kiernan's fifteenth collection of short fiction, nineteen tales of the unexpected and the uncanny explore that treacherous gulf between what we suppose the world to be and what might actually be waiting out beyond the edges of our day-to-day experience. A mirror may be a window into another time. A cat may be our salvation. Your lover may be a fabulous being. And a hitchhiker may turn out to be anyone at all.
The thrilling history of the Targaryens comes to life in this masterly work by the author of A Song of Ice and Fire, the inspiration for HBO's Game of Thrones.
With all the fire and fury fans have come to expect from internationally bestselling author George R. R. Martin, this is the first volume of the definitive two-part history of the Targaryens in Westeros.
Centuries before the events of A Game of Thrones, House Targaryen - the only family of dragonlords to survive the Doom of Valyria - took up residence on Dragonstone. Fire & Blood begins their tale with the legendary Aegon the Conqueror, creator of the Iron Throne, and goes on to recount the generations of Targaryens who fought to hold that iconic seat, all the way up to the civil war that nearly tore their dynasty apart.
What really happened during the Dance of the Dragons? Why was it so deadly to visit Valyria after the Doom? What were Maegor the Cruel's worst crimes? What was it like in Westeros when dragons ruled the skies? These are but a few of the questions answered in this essential chronicle, as related by a learned maester of the Citadel and featuring more than eighty all-new black-and-white illustrations by artist Doug Wheatley. Readers have glimpsed small parts of this narrative in such volumes as The World of Ice & Fire, but now, for the first time, the full tapestry of Targaryen history is revealed.
With all the scope and grandeur of Gibbon's The History of the Decline and Fall of the Roman Empire, Fire & Blood is the ultimate game of thrones, giving readers a whole new appreciation for the dynamic, often bloody, and always fascinating history of Westeros.
A City of living Bone towers crumbles to the ground and danger surrounds. Kirit Densira has lost everything she loved the most - her mother, her home, and the skies above. Nat Brokenwings, once Kirit's brother long before the rebellion tore them apart, is still trying to save his family in the face of catastrophe. They will need to band together once more to ensure not just their own survival, but that of their entire community.