Imperium Secundus lies revealed as a heretical folly. Terra has not fallen, though it remains inaccessible. Sanguinius, Guilliman and the Lion El'Johnson, the primarchs of the Triumvirate, must reach Terra at all costs. They seek to defend the Emperor, and to atone for their sins. But the Ruinstorm, a galaxy-wide maelstrom of chaos, hides the Throneworld from the primarchs. Now the fleets of three Legions depart Macragge, and the primarchs will stop at nothing to overcome the Ruinstorm. Yet an insidious enemy watches their every move, and plots against the weaknesses of the errant sons of the Emperor. Each has his own inner storm, and each marches towards his own ruin.
Like its predecessors, Volume III features beautiful full-colour artwork by Peter Lee, Emily Chen, Stanton Feng, and other fan-favourite artists, as well as intricately detailed maps and spot art by Joseph Lacroix. Bolster your knowledge of Warcraft lore with this striking third volume!
The infamous Kharn the Betrayer seeks only to kill, maim and burn his way across the galaxy - can Abaddon the Despoiler find a way to force the Chosen of Khorne to join his Thirteenth Black Crusade against the Imperium?
Kharn the Betrayer, the Chosen of Khorne, is a force unchained and unbowed. Leading a band of ferocious berzerkers, Kharn follows the Red Path, bringing battle and bloodshed to all who stand in his way. As Abaddon the Despoiler's Thirteenth Black Crusade grips the galaxy, the Warmaster seeks to yoke Kharn's strength and barbarity for his own ends, but it soon becomes clear that the champion of the Blood God will not kneel easily.
In his defiance, Kharn takes a bloody path that will lead him into conflict not only with the Imperium but also the Black Legion - and none will escape the carnage that follows.
Intrigue and horror abound in a tale of dark cults and the corrupting power of false faith.
The galaxy is vast, and worship of the God-Emperor by His faithful takes many forms. The Spiral Dawn is one of the countless sanctioned sects of the Imperial cult. When a gathering of Spiralytes makes their holy pilgrimage to the sect's home world, Redemption, instead of the haven of enlightenment they are expecting, they find a soot-choked hellhole where their order's founders and an unorthodox regiment of Astra Militarum maintain an uneasy coexistence. As tensions between the pilgrims and the superstitious Guardsmen mount, the new arrivals begin to unravel the dark secrets concealed at the heart of their faith... This paperback edition contains a bonus short story, 'Cast a Hungry Shadow', available in print for the first time.
The origin story of Dante and his rise from young aspirant to the mighty Chapter Master of the Blood Angels.
Dante is Chapter Master of one of the noblest but most troubled Chapters of Space Marines in the Imperium: the Blood Angels. From the time of his birth in the rad-scarred wastes of Baal Secundus, he was destined for glory and strife. From his apotheosis to Scout, to the hive cities of Armageddon and the alien menace of the Cryptas system, Dante has waged war against all the enemies of the Imperium. He has witnessed the divine, and struggled against the darkness within all sons of Sanguinius. Longer lived than any other Chapter Master, this is his chronicle, his great and storied legend.
In the last days of his life, a killer returns to undertake the greatest assassination ever conceived, seeking meaning in his existence and struggling to find peace before he dies. Written in close collaboration with the development team at Arkane Studios, this official sequel to the award-winning video game Dishonored 2 picks up the adventure where the game left off.
Dishonored is a stealth action-adventure video game released worldwide in October 2012 for Microsoft Windows, PlayStation 3, and Xbox 360.
Set in the fictional, plague-ridden industrial city of Dunwall, Dishonored follows the story of Corvo Attano, bodyguard to the Empress of the Isles. He is framed for her murder and forced to become an assassin, seeking revenge on those who conspired against him.
Twelve-year-old Aramar Thorne's life was turned upside down by the sudden reappearance of his father, Captain Greydon Thorne, who took his son with him on the high seas. After several months aboard Greydon's ship, it was attacked by a deadly band of raiders known as the Hidden, leaving Aram and Second Mate Makasa Flintwill shipwrecked. But of even greater concern are the unanswered questions his father left behind. Who are the Hidden? And what of the strange compass Greydon gave to him-the compass that doesn't point north? Aram and Makasa are on a journey to unravel these mysteries, picking up a few friends-and more than a few foes on their travels.
Aram, a once-struggling student in the ways of the world, is now looked to for guidance by his friends as they combat swarms of undead and come face-to-face with the trolls' mysterious gods. Can Aram be the leader his father always believed he could be?
Two of the three pieces of Eden have been captured by Isaiah, a mysterious enemy who is neither Assassin nor Templar. If Isaiah reaches the third before Owen and the teens do, there will be no stopping him. The epic conclusion to the first 'Last Descendants' storyline sees the teens take part in simulations on medieval battlefields and in the ages of vikings, ushering in a new and uncertain future for the world of Assassin's Creed!
The Great Crusade has swept across half the galaxy, a million human worlds now embracing the truth and reason that comes with allegiance to the rule of Terra. But even such unparalleled success comes at a cost. Rumours abound that the Emperor plans to step back from the Crusade and raise one of his primarch sons to lead in his stead. Faced with the bitterly non-compliant human empire of Gardinaal and a leaderless host of Ultramarines, Thousand Sons and Emperor's Children at his Legion's command, the Iron Hands primarch Ferrus Manus decides to make an example that even the Emperor cannot ignore.
For a thousand years, the Sabbat Worlds have been lost to the Imperium, claimed by the dread powers of Chaos. Now, a mighty crusade seeks to return the sector to Imperial rule, but the innumerable forces of the Archenemy attack without mercy, and planet after planet burns with the flames of war. Amidst this nightmare, the armies of the Astra Militarum stand stoic against their foes. The Tanith First-And-Only are among the most legendary of these regiments of Imperial Guard, and at their head stands Commissar Ibram Gaunt, unflinching in duty and unrelenting in combat. But now the very future of the regiment is in jeopardy as Gaunt's Ghosts battle the forces of Chaos across the Sabbat Worlds. From daring rescue missions to the grim horrors of the battlefield, the Tanith First-And-Only must survive extreme danger and the ghosts of the past if they are to avoid becoming forever lost.
In the cold wastes of the North, the followers of Chaos gather in their thousands, eager to lay waste to the soft lands of the south. These bloodthirsty, undisciplined warriors can only be controlled by the fiercest of leaders - champions who have risen through the ranks by dint of their infamous deeds to become the favoured of the Dark Gods. This omnibus collects together the stories of three such mighty leaders - Prince Sigvald the Magnificent, the Gorequeen of Khorne Valkia the Bloody, and the rogue wizard Egrimm van Horstmann. And be warned: though the journey to greatness is long and hard, the battle to maintain such a position of power amid the servants of Chaos is never-ending... This omnibus contains the novels Valkia the Bloody by Sarah Cawkwell, Sigvald by Darius Hinks and Van Horstmann by Ben Counter, along with additional bonus short stories.
Embargoed to 20th March 2018 Tales from the Sea of Thieves is a lavishly illustrated and thoughtfully created in-universe journal, chronicling the world of Sea of Thieves, Rare's hotly anticipated new pirate game. Narrated by three unique pirate captains the book will take a look at the world through their eyes and introduce you to the fantastical Sea of Thieves, home to krakens, mermaids and buried treasure.
The Battle Titans of the Adeptus Titanicus are towering war engines, striding to war as holy effigies of the Omnissiah. Greatest of all are the mighty Warlord Titans, their weapons bringing righteous death to alien and heretic alike. Still reeling from a near disastrous battle against tyranids, the Pallidus Morr demi-legio is assigned to a new warzone, a nearby forge world which has fallen under the sway of Chaos. Here their battered war-machines must fight alongside another Titan Legion, the Imperial Hunters. As city after city falls before the relentless tread of Chaos war machines, the Imperium's only chance of victory lies in the two legios putting aside their differences and fighting as one.