Her mission is vital. Her failure is unthinkable.
A hidden corner of space is swarming with lethal alien technology, a danger to all sentient life. It's guarded by Orlandine, who must keep it contained at any cost - as it has the power to destroy entire civilizations. She schemes from her state-of-the-art weapons station, with only an alien intelligence to share her vigil. But she doesn't share everything with Dragon...
Orlandine is hatching a plan to obliterate this technology, removing its threat forever. For some will do anything to exploit this ancient weaponry, created by a long-dead race called the Jain. This includes activating a Jain super-soldier, which may breach even Orlandine's defences.
Meanwhile, humanity and the alien prador empire keep a careful watch over this sector of space, as neither can allow the other to claim its power. However, things are about to change. The Jain might not be as dead as they seemed - and interstellar war is just a heartbeat away.
The Soldier is the first novel in the Rise of the Jain series, by bestselling science fiction author Neal Asher.
'Proper galaxy-spanning space opera' Iain M. Banks on Seeds of Earth Action-orientated sci-fi with a spaceship crewed by rogues and scoundrels, perfect for fans of Star Wars, Firefly or Farscape
For Pyke and his crew it should have been just another heist. Travel to a backwater desert planet, break into a museum, steal a tracking device then use it to find a ship buried in the planet's vast and trackless sandy wastes.
Except that the museum vault is a bio-engineered chamber, and the tracking device is sought after by another gang of treasure hunters led by an old adversary of Pyke's, the devious Raven Kaligara. Also, the ship is a quarter of a million years old and about two kilometres long and somewhere aboard it is the Essavyr Key, a relic to unlock all the treasures and technologies of a lost civilisation...
After the disastrous attack on the Manticoran home system by forces unknown, the Royal Manticoran Navy stands on the brink of collapse. A shadowy enemy with the resources to hurl warships across hundreds of light years seeks to conquer the Star Kingdom for reasons unknown, while forces from within Manticore's own government seek to discredit and weaken the Navy for reasons very much known: their own political gain.
It's up to officers like Travis Long and Lisa Donnelly to defend the Star Kingdom and the Royal Manticoran Navy from these threats, but the challenge is greater than any they have faced before. Weakened but not defeated, the mercenary forces and their mysterious employer could return at any time, and the anti-Navy faction within Parliament is growing. The situation becomes even more dire when fresh tragedy strikes the Star Kingdom.
While the House of Winton faces their enemies at home, Travis, Lisa, and the other officers of the Royal Manticoran Navy must reunite with old friends and join new allies to hunt down and eliminate the forces arrayed against them in a galaxy-spanning conspiracy.
Manticore has learned that the universe is not a safe place, but the Star Kingdom's enemies are about to learn it's dangerous to mess with the Manticore!
The third and final installment in the San Angeles trilogy, a thrilling near-future cyberpunk sci-fi series Kris Merrill has lost everything. Her family when she was thirteen, her identity when she joined the anti-corporate movement, and now the man she loved. Living in a small room the resistance gave her, she feels alone. Abandoned.
A year ago, Kris's life was torn apart when a delivery went wrong. The last year spent training with the anti-corporate movement had been the closest she'd ever gotten to normal.
Now, war has broken out between the corporations, and the lower levels of San Angeles are paying the price. Water and food are rationed. People are being ripped from their families in massive sweeps, drafted to fight. Those remaining live in a wasteland. The insurgents are trying to help, but Kris is being left out, given menial tasks instead of doing what she was trained for.
She is torn between working with the insurgents as they become more like the corporations they are fighting, and helping the people of the lower levels.
Caught in one of SoCal's draft sweeps and being hunted by an enemy who will stop at nothing to have revenge are just the tip of the iceberg. Kris is pregnant, and she might have to choose between bringing down the corporations that destroyed her family or saving the life of her unborn son.
Final Frontiers: an anthology of stories from classic and comtemporary masters that explores the wide-open frontier that may await humanity when we take to the stars.
DON'T YOU KNOW YOUR FUTURE IS IN SPACE?
Since the dawn of time, humankind has felt the urge to explore the four corners of our globe. To push at the boundaries of our world and discover what lies over the horizon. And since the dawn of science fiction, writers have wondered about the next frontier: the one that lies Out There.
Here then, a generous collection of stories that reach out into the unknown void, finding awe, wonder, other minds - even terror. But always going beyond the world we know to explore a universe strange beyond the outermost limits of human imagination. Stories of brave men and women who risk all to explore, colonize, and settle the vast reaches of space.
As e. e. cummings put it, “listen: there’s a hell of a good universe next door; let’s go.” Well said, but there’s a hell of a big, strange universe right here. And it’s waiting for us all!
Great tales of space exploration and pioneering by David Drake, Sarah A. Hoyt, Theodore Sturgeon, Edmond Hamilton, and more.
It never opened its doors, and for all that time, the towns people have wondered why the ship landed there, and what - or who could be inside.
Then one day, a government operative - posing as a journalist - arrives in town, asking questions. He discovers sixteen year old Annie Collins, one of the ship's closest neighbours, and a local fixture, known throughout the town, has some of the answers.
As a matter of fact, Annie Collins might be the most important person on the planet. She just doesn't know it.
Forget the old days. Forget summer. Forget warmth. Forget anything that doesn't help you survive Lynn McBride has learned much since society collapsed in the face of nuclear war and the relentless spread of disease. As memories of her old life haunt her, she has been forced to forge ahead in the snow-covered Canadian Yukon, learning how to hunt and trap to survive.
But her fragile existence is about to be shattered. Shadows of the world before have found her tiny community-most prominently in the enigmatic figure of Jax, who sets in motion a chain of events that will force Lynn to fulfill a destiny she never imagined.
Station Eleven meets The Girl With All The Gifts in a powerful speculative book club read.
Marcus Flynn has been sentenced to the terrifying prison planet known as Angel Fire. There's only one problem. He's innocent.
He's barely made it through the first day when everything changes: All the guards and prison personnel suddenly abandon the planet, leaving the inmates there to die. There is more to Angel Fire than meets the eye and Flynn soon finds himself making unlikely allies and the most dangerous of enemies.
By day she writes comic books. By night, she lives them.
MG Martin lives and breathes geek culture. She even works as a writer for the comic book company she idolized as a kid. But despite her love of hooded vigilantes, MG prefers her comics stay on the page.
But when someone in LA starts recreating crime scenes from her favorite comic book, MG is the LAPD's best-and only-lead. She recognizes the golden arrow left at the scene as the calling card of her favorite comic book hero. The thing is ... superheroes aren't real. Are they?
When too-handsome-for-his-own-good Detective Kildaire asks for her comic book expertise, MG is more than up for the adventure. Unfortunately, MG has a teeny little tendency to not follow rules. And her off-the-books sleuthing may land her in a world of trouble.
Because for every superhero, there is a supervillain. And the villain of her story may be closer than she thinks ...
Following Pariah comes Exodus, the second book in The Eternity War series - an explosive tale of elite marines, deep-space exploration and warring galactic empires. Lieutenant Keira Jenkins and her Jackals may have survived confrontations with the Black Spiral terrorist network and a betrayal by one of their own. Yet their troubles are only just beginning. With their starship badly damaged, they find themselves adrift in hostile territory. Somehow they must find a way to warn the Alliance before the Black Spiral unleashes a new war across the galaxy. But first they must face the Alliance's oldest enemy: the Asiatic Directorate. And the Directorate has a score to settle with Jenkins...
WILL DEADLY SECRETS STAY CONCEALED?
Old Captain Orbus commandeered a ship to flee Spatterjay, desperate to escape the violent planet. Orbus's alien enemy, the Prador Vrell, is also moving on. The Spatterjay virus mutated him into something even more dangerous. And he's hunting the Prador King himself - who sought to kill him, to bury the secret of their similar transformations.
Orbus and Vrell clash in the Graveyard, a lawless zone where the Prador have seized a key space station. Official action by humanity or Prador would end peace, as a centuries-long cold war simmers. So Earth commands Orbus to destroy the station, even as the King recruits a monster to exterminate Vrell. But their actions will awaken an intelligence that annihilated civilizations, as it stirs after five million years . . .
WILL AN ANCIENT TERROR RISE AGAIN?
Taylor Bloc is a walking dead man, determined to live again. He also wants adulation, power and control - and will do anything to get them. Of Bloc's kind, Sable Keech alone has achieved resurrection. So Bloc will retrace Keech's journey across Spatterjay's wild seas, with his crew of killers, to grasp his secret.
Erlin wanted solitude to understand her eternal life, until an attack prompts her own strange journey. And Janer returns, with forbidden weaponry. He must stop an agent controlled by a hive mind with a death fixation. But a wider crisis will overshadow personal missions. In the deeps, an alien Prador is stirring, horribly transformed by Spatterjay's immortality virus. And an enemy ship would destroy the planet to keep this secret.
IS IMMORTALITY WORTH THE PRICE?
The savage ocean planet of Spatterjay draws visitors with very different agendas. Erlin is immortal and seeks a reason to keep living. Janer hosts a hive mind, which paid him to find this planet. And Keech is an agent of Earth who's been dead for seven hundred years - but still hunts a notorious criminal.
On Spatterjay's vast waterscapes, only the Old Captains risk the native life forms and their voracious appetites. However, they are now barely human. And somewhere out there Keech's target - the Skinner - runs wild. Keech pursues the Skinner for atrocities committed in a centuries-past war, fought with the alien Prador. But one of these Prador is fast approaching Spatterjay to exterminate witnesses to his own war crimes. And he won't spare its visitors.
The New York Times bestselling author of the acclaimed Malazan Book of the Fallen series, continues his hilarious science fiction series - parodying and paying homage to exploring the final frontier - with Willful Child: The Search for Spark.
These are the adventures of the starship A.S.F. Willful Child. Its ongoing mission: to seek out strange new worlds on which to plant the Terran flag, to subjugate and if necessary obliterate new life-forms.
We join the not terribly bright but exceedingly cocksure Captain Hadrian Sawback and his motley crew on board the Starship Willful Child for a series of devil-may-care, near-calamitous and downright chaotic adventures through the infinite vastness of interstellar space.
Steven Erikson has taken his lifelong passion for Star Trek and transformed it into a smart, inventive, and hugely entertaining spoof on the whole overblown mankind-exploring-space-for-the-good-of-all-species-but-trashing-stuff-with-a-lot-of-high-tech-gadgets-along-the-way adventure. The result is a novel that deftly parodies the genre while also paying fond homage to it.
A Best Science Fiction Book of 2017 -The Guardian
From the widely acclaimed author of The Gone-Away World and Tigerman, comes a virtuosic new novel set in a near-future, high-tech surveillance state, that is equal parts dark comedy, gripping detective story, and mind-bending philosophical puzzle.
In the world of Gnomon, citizens are constantly observed and democracy has reached a pinnacle of 'transparency.' Every action is seen, every word is recorded, and the System has access to its citizens' thoughts and memories - all in the name of providing the safest society in history.
When suspected dissident Diana Hunter dies in government custody, it marks the first time a citizen has been killed during an interrogation. The System doesn't make mistakes, but something isn't right about the circumstances surrounding Hunter's death. Mielikki Neith, a trusted state inspector and a true believer in the System, is assigned to find out what went wrong. Immersing herself in neural recordings of the interrogation, what she finds isn't Hunter but rather a panorama of characters within Hunter's psyche: a lovelorn financier in Athens who has a mystical experience with a shark; a brilliant alchemist in ancient Carthage confronting the unexpected outcome of her invention; an expat Ethiopian painter in London designing a controversial new video game, and a sociopathic disembodied intelligence from the distant future.
Embedded in the memories of these impossible lives lies a code which Neith must decipher to find out what Hunter is hiding. In the static between these stories, Neith begins to catch glimpses of the real Diana Hunter - and, alarmingly, of herself. The staggering consequences of what she finds will reverberate throughout the world.
A dazzling, panoramic achievement, and Nick Harkaway's most brilliant work to date, Gnomon is peerless and profound, captivating and irreverent, as it pierces through strata of reality and consciousness, and illuminates how to set a mind free. It is a truly accomplished novel from a mind possessing a matchless wit infused with a deep humanity.
A post-apocalyptic debut novel in a tradition that includes The Hunger Games and Station Eleven, this vision of a possible future shows humanity pushed beyond its breaking point, the forging of vital bonds when everything is lost, and, most centrally, a heroic young woman who crosses a frozen landscape to find her destiny. Lynn McBride has learned much since society collapsed in the face of nuclear war and the relentless spread of disease. As the memories of her old life continue to surface, she's forced to forge ahead in the snow-drifted Canadian Yukon, learning how to hunt and trap and slaughter. Forget the old days. Forget summer. Forget warmth. Forget anything that doesn't help you survive in the endless white wilderness beyond the edges of a fallen world.
Shadows of the world before have found her tiny community - most prominently in the enigmatic figure of Jax, who brings with him dark secrets of the past and sets in motion a chain of events that will call Lynn to a role she never imagined.
With elements of Cormac McCarthy's The Road and TV's The Walking Dead, (Kirkus Reviews) The Wolves of Winter is both a heartbreaking, sympathetic portrait of a young woman searching for the answer to who she's meant to be and a frightening vision of a merciless new world in which desperation rules. It is enthralling, propulsive, and poignant.
From Arthur C. Clarke Award-nominated author Ken MacLeod, an action-packed space opera told against a backdrop of interstellar drone warfare, virtual reality, and an A.I. revolution. In deep space, ruthless corporations vie for control of scattered mining colonies, and war is an ever-present threat. Led by Seba, a newly sentient mining reboot, an AI revolution grows. Fighting them is Carlos, a grunt who is reincarnated over and over again to keep the freeboots in check. But he's not sure whether he's on the right side. Against a backdrop of interstellar drone combat Carlos and Seba must either find a way to rise above the games their masters are playing or die. And even dying might not be the end of it. The Corporation WarsThe Corporation Wars: Dissidence The Corporation Wars: InsurgenceThe Corporation Wars: Emergence
Richard K. Morgan has received widespread praise for his astounding twenty-fifth-century novels featuring Takeshi Kovacs, and has established a growing legion of fans. Mixing classic noir sensibilities with a searing futuristic vision of an age when death is nearly meaningless, Morgan returns to his saga of betrayal, mystery, and revenge, as Takeshi Kovacs, in one fatal moment, joins forces with a mysterious woman who may have the power to shatter Harlan's World forever.
Once a gang member, then a marine, then a galaxy-hopping Envoy trained to wreak slaughter and suppression across the stars, a bleeding, wounded Kovacs was chilling out in a New Hokkaido bar when some so-called holy men descended on a slim beauty with tangled, hyperwired hair. An act of quixotic chivalry later and Kovacs was in deep: mixed up with a woman with two names, many powers, and one explosive history.
In a world where the real and virtual are one and the same and the dead can come back to life, the damsel in distress may be none other than the infamous Quellcrist Falconer, the vaporized symbol of a freedom now gone from Harlan's World. Kovacs can deal with the madness of AI. He can do his part in a battle against biomachines gone wild, search for a three-centuries-old missing weapons system, and live with a blood feud with the yakuza, and even with the betrayal of people he once trusted. But when his relationship with "the" Falconer brings him an enemy specially designed to destroy him, he knows it's time to be afraid.
After all, the guy sent to kill him is himself: but younger, stronger, and straight out of hell.
Wild, provocative, and riveting, Woken Furies is a full-bore science fictionspectacular of the highest order-from one of the most original and spellbinding storytellers at work today.
Twenty pulse-pounding, mind-bending tales of science fiction, twisted metaphysics, and supernatural wonder from the two-time World Fantasy and Philip K. Dick Award winning author of The Anubis Gates and On Stranger Tides.
A complete palette of story-telling colors from Powers, including acclaimed tale The Bible Repairman, where a psychic handyman who supernaturally eliminates troublesome passages of the Bible for paying clients finds the remains of his own broken soul on the line when tasked with rescuing the kidnapped ghost of a rich man's daughter. Time travel takes a savage twist in Salvage and Demolition, where the chance discovery of a long-lost manuscript throws a down-and-out book collector back in time to 1950s San Francisco where he must prevent an ancient Sumeric inscription from dooming millions in the future. Humor and horror mix in Sufficient unto the Day, when a raucous Thanksgiving feast takes a dark turn as the invited ghosts of relatives past accidentally draw soul-stealing demons into the family television set. And obsession and vengeance survive on the other side of death in Down and Out in Purgatory, where the soul of a man lusting for revenge attempts to eternally eliminate the killer who murdered the love of his life.
Wide-ranging, wonder-inducing, mind-bending-these and other tales make up the complete shorter works of a modern-day master of science fiction and fantasy.
If Fritz Lang's Metropolis somehow mated with Futurama, their mutant offspring might well be Slaves of the Switchboard of Doom. Inspired by the future imagined in the 1939 World's Fair, this hilarious, beautifully illustrated adventure by writer and artist Bradley W. Schenck is utterly unlike anything else in science fiction: a gonzo, totally bonkers, gut-busting look at the World of Tomorrow, populated with dashing, bubble-helmeted heroes, faithful robot sidekicks, mad scientists, plucky rocket engineers, sassy switchboard operators, space pirates, and much, much more-enhanced throughout by two dozen astonishing illustrations.
Winner of the European Union Prize for Literature. This collection of sixteen stories takes us on an eccentric tour of contemporary existence. A lonely man rants about everything under the sun, including the sun itself. A vampire recounts the history and travails of the Balkans' bloodsucking community. A grief-stricken widower leads his son on a frantic search through the night. A husband and his pregnant wife argue, in Raymond Carver-like fashion, over whether Carver's stories will have a negative influence on the baby. In prose rich with Nabokovian detail and barroom humor, Spahic paints a portrait of a world so strange, it could only exist in the twenty-first century.