An irresistible romp through the history of magic, from alchemy to unicorns, ancient witchcraft to Harry's Hogwarts - packed with unseen sketches and manuscript pages from J.K. Rowling, magical illustrations from Jim Kay and weird, wonderful and inspiring artefacts that have been magically released from the archives at the British Library. This spellbinding book takes readers on a journey through the Hogwarts curriculum, including Herbology, Defence Against the Dark Arts, Astronomy, Divination and more. Discover the truth behind making the Philosopher's Stone, create your very own potion and uncover the secret of invisible ink. Learn all about the history of mandrake roots and dragons, discover what witches really used their brooms for, pore over incredible images of actual mermaids and read about real-life potions, astronomers and alchemists. The perfect gift for aspiring witches and wizards and any Harry Potter fan. Celebrating twenty years of Harry Potter magic, and produced in association with the British Library to support their major exhibition, Harry Potter: A History of Magic.
Stig is contesting the annual Maktig competition to decide Skandia's greatest warrior. But an unexpected visitor arrives with a request Stig, Hal and the brotherband can't refuse- a rescue mission of epic proportions. Pirates have kidnapped the son of the Empress of Byzantos, a city-state far to the south. The brotherband sets sail to recover the boy, only to find that the pirates' fortress seems impenetrable, sitting atop towering cliffs above the deep lagoon - the caldera - of a volcanic crater. Culminating in a battle for survival on the high seas, The Caldera sees the Herons take on one of their most difficult missions yet as the fate of an empire rests on their shoulders. BONUS RANGER'S APPRENTICE STORY INSIDE!
When Odo and Eleanor stumble upon an ancient sword in a river outside their village, something very unexpected happens... the sword starts to talk! Much to Odo's dismay he discovers that he's awoken a famous enchanted blade called Biter, and thus has instantly become a knight. Eleanor would love to become a knight - but she's not the one with the sword. Unearthing Biter is only the start of their troubles; soon boy, girl and sword must depart on a noble quest to save their kingdom from threats - in both human and dragon form.
Celebrate 20 years of Harry Potter magic!
This glorious new edition of Newt Scamander's Fantastic Beasts and Where to Find Them (considered a classic throughout the wizarding world) features an extraordinary array of magical creatures, from Acromantula to Yeti via ten different breeds of dragon – all beautifully illustrated in full colour by the brilliantly inventive, Greenaway Medal shortlisted Olivia Lomenech Gill.
Famed Magizoologist Newt Scamander's years of adventure and exploration have yielded a work of unparalleled importance, admired by scholars, devoured by young witches and wizards, and even made available to Muggles in the early years of this century. With this dazzling illustrated edition, readers can explore the magical fauna of five continents from the comfort of their own armchairs. Fantastic Beasts and Where to Find Them is essential reading at Hogwarts.
This new edition features the fully updated 2017 text – which includes new profiles of six magnificent beasts that inhabit North America and a new foreword by J.K. Rowling, writing as Newt Scamander.
A breathtaking debut about one girl's quest for answers in a genetically and technologically advanced future.
When a lone soldier, Cole, arrives with news of Lachlan Agatta's death, all hope seems lost for Catarina. Her father was the world's leading geneticist, and humanity's best hope of beating a devastating virus. Then, hidden beneath Cole's genehacked enhancements she finds a message of hope: Lachlan created a vaccine.
Only she can find and decrypt it, if she can unravel the clues he left for her. The closer she gets, the more she finds herself at risk from Cartaxus, a shadowy organization with a stranglehold on the world's genetic tech. But it's too late to turn back.
There are three billion lives at stake, two people who can save them, and one final secret that Cat must unlock. A secret that will change everything.
The stunning conclusion to the New York Times bestselling YA superheroes series.
The Zeroes are in disarray.
One of them has vanished into thin air.
One of them is in prison.
The rest of them are on the most-wanted list.
And something big is brewing.
After defeating Swarm in a breath-taking stand-off, Nate has been arrested for his murder. In prison and isolated, he can't use his powers of influence at all. Flicker, Chizara, Kelsie and Ethan are on the run and in hiding from the FBI who believe the Cambria Five are domestic terrorists. And Agent Phan and the FBI have a secret weapon up their sleeve - a teenager with a superpower that the Zeroes haven't encountered yet.
Meanwhile, Sonia Sonic and her growing band of weird-hunters are tracking inexplicable events across the country - and their investigations lead them to New Orleans during Mardi Gras, where the celebrating crowds promise enormous power to anyone who can channel it. Time is running out for the Zeroes, but they must learn to trust each other again and combine their powers for good - to avert the looming disaster.
A brilliant, action-packed conclusion to the superb Zeroes series.
Inspired by the mystical Pensieve concept from the films, The Harry Potter Pensieve Memory Set includes:
* Ultra-deluxe 176-page book with Pensieve dish embedded into the cover containing a misty liquid effect. The memory book will feature quotes from the Harry Potter films throughout
* 8-inch Dumbledore wand pen (ink tube is replaceable
* Two memory vials fashioned after those seen in the films
* Keepsake box with closing latch
The tenth anniversary of Cassandra Clare's phenomenal City of Bones demands a luxe new edition.
The pride of any fan's collection, City of Bones now has new cover art, over thirty interior illustrations, and six new full-page colour portraits of everyone's favourite characters!
This beautifully crafted collector's item also includes four bonus stories that have previously only appeared in limited distribution, and - best of all - a new piece written by Cassandra Clare. A perfect gift for the Shadowhunter fan in your life.
This is the book where Clary Fray first discovered the Shadowhunters, a secret cadre of warriors dedicated to driving demons out of our world and back to their own. The book where she first met Jace Wayland, the best Shadowhunter of his generation. The book that started it all.
This beautifully illustrated pop-up story will take you on a journey of the imagination like no other One moonlit night I sailed away in my silvery boat of dreams. A dream-weaving masterpiece of pop-up storytelling, bursting with dragons, starlight and adventure. Just turn the page to enter the magic.
Seventeen year old Jessa Stone is the most valuable citizen in Eden City. Her psychic abilities could lead to significant scientific discoveries - if only she'd let TechRA study her. But after they kidnapped and experimented on her as a child, cooperating with the scientists is the last thing Jessa would do. But when she discovers the past isn't what she assumed, Jessa must join forces with budding scientist Tanner Callahan to rectify a fatal mistake made ten years ago. She'll do anything to change her past - even if it means aligning herself with the enemy she swore to defeat.
Join orphan Tamly and his best friend Kym as they embark on a dangerous mission to save their home from the evil forces that threaten it at every turn! Packed with magic, adventure, and unexpected twists and turns, bestselling author Ian Irvine's exciting fantasy quartet for younger readers, fabulously illustrated by D.M Cornish, is a treat for readers aged 8-12.
This new omnibus edition, published in the Second Look imprint of Christmas Press, contains all four books in the series: Book 1, Thorn Castle; Book 2, Giant's Lair; Book 3, Black Crypt; Book 4, Wizardry Craig.
This edition with a new cover illustration by David Allan.
Magic is risen.
Three years have passed since magic destroyed the world.
Those who remain struggle to survive the humanoid monsters called Howls roaming the streets. The Hunters fight back with steel and magic, doing their best to protect what remains of humanity. They have used their elemental magic to keep the Howls at bay, but it's never been enough to truly win the war. Humans are losing.
Tenn is one such Hunter, fighting for everything he once had, and for everything that could still be. With other Hunters, including his longtime crush, Jarrett, he struggles to find balance in a world of chaos.
But when Tenn falls prey to Tomás, one of the six original and strongest Howls in existence, he realises that there's more to fight for than survival. He's become the pawn in a bigger game – one with potentially devastating consequences. And if he doesn't play his part, and discover the root of his power, it could mean the end of humanity.
In this brand new addition to the multi-million-copy-selling Fighting Fantasy series, youthe heromust travel all over Allansiafrom old haunts Darkwood Forest to Port Blacksandon a dangerous quest. What starts as a treasure hunt soon takes a darker turn, with the potential return of the most terrifying foe of the original books, Zanbar Bone, on the increasingly dark horizon...
The Mogadorian invasion has come to Earth, and they have all but won the battle for our planet. Their warships loom over our most populous cities-like New York City, Tokyo, Moscow, Beijing, and New Delhi-and no army will risk making a move against them. The Garde are all that stand in their way ...but they are no longer alone in this fight. Human teens from across the globe, like John Smith's best friend, Sam Goode, have begun to develop Legacies of their own. The Garde have always known there is power in numbers. If they can find these new allies and join forces with them, they just might be able to win this war. The time has come for the Garde to make their final stand.
Sophie and her friends face battles unlike anything they’ve seen before in this thrilling sixth book of the New York Times and USA TODAY bestselling Keeper of the Lost Cities series.
Sophie Foster is struggling. Grieving. Scrambling. But she knows one thing: she will not be defeated.
The Neverseen have had their victories—but the battle is far from over. It’s time to change tactics. Make sacrifices. Reexamine everything. Maybe even time for Sophie to trust her enemies.
All paths lead to Nightfall - an ominous door to an even more ominous place - and Sophie and her friends strike a dangerous bargain to get there. But nothing can prepare them for what they discover. The problems they’re facing stretch deep into their history. And with time running out, and mistakes catching up with them, Sophie and her allies must join forces in ways they never have before.
In this spectacular sixth book in the New York Times and USA TODAY bestselling Keeper of the Lost Cities series, Sophie must uncover the truth about the Lost Cities’ insidious past, before it repeats itself and changes reality.
Dark schemes unfold - and Sophie’s loyalty is pushed to the limit - in this thrilling fifth book in the New York Times and USA TODAY bestselling Keeper of the Lost Cities series.
Sophie Foster is back in the Lost Cities - but the Lost Cities have changed. The threat of war hangs heavy over her glittering world, and the Neverseen are wreaking havoc.
The lines between friend and enemy have blurred, and Sophie is unsure whom to trust. But when she’s warned that the people she loves most will be the next victims, she knows she has to act.
A mysterious symbol could be the key—if only she knew how to translate it. Every new clue seems to lead deeper into her world’s underbelly and the Black Swan aren’t the only ones who have plans. The Neverseen have their own Initiative, and if Sophie doesn’t stop it, they might finally have the ultimate means to control her.
“When I was a teenager, I was one of the lucky few who got to experience a game very much like Otherworld before it was shut down. When I heard rumblings it was being reimagined for VR, I knew it was something Kirsten and I had to write about. Part mythic adventure, part sci-fi love story, entirely cautionary tale - we wanted to reach the new generation of potential players before this 'game' becomes a reality.” - Jason Segel
There are no screens. There are no controls. You don't just see and hear it-you taste, smell, and touch it too.
In this new reality, there are no laws to break or rules to obey. You can live your best life. Indulge every desire. It's a game so addictive you'll never want it to end. Until you realize that you're the one being played.
Step into the future. Leave your body behind. Welcome to Otherworld.