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The Game Master’s Book of Villains, Minions and Their Tactics

Aaron Hübrich Dan Dillon Jim Pinto Vall Syrene

$49.99

Hardback

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English
Media Lab Books
30 January 2024
"A game master's biggest challenge can be prep time. With busy lives in mind, this book provides new and exciting content to help GMs save hours of time preparing for a game. Inside, readers will find twenty-five ""Big Bosses,"" along with insights into how they use their minions strategically in order to decimate any heroic threat that might cross their paths.

The Game Master's Book of Villains, Minions and Their Tactics provides tips and strategies that readers can use to ""drag and drop"" a BBEG into a new or existing game, with full color illustrations, lore, stats, combat tactics, and special abilities for each exciting entry. You'll also find detailed tactics and combat strategies dozens of other minions found throughout the 5E game.

In addition to providing three exciting one-shot adventures, the book also shows you how to create your own original villains, minions and monsters - the best of the worst your game has to offer."

By:   , , , ,
Imprint:   Media Lab Books
Country of Publication:   United States
Dimensions:   Height: 283mm,  Width: 223mm,  Spine: 17mm
Weight:   1.052kg
ISBN:   9781956403411
ISBN 10:   1956403418
Series:   The Game Master Series
Pages:   256
Publication Date:  
Audience:   General/trade ,  ELT Advanced
Format:   Hardback
Publisher's Status:   Active

Aaron Hubrich is the CEO and Senior Editor of Conceptopolis, LLC, an award-winning art studio that provides creative services to many well-known companies such as Hasbro, Wizards of the Coast, Square Enix, Mattel, Sony, DC, Marvel and many more. He is also the co-creator of The Game Master's Book of Legendary Dragons.

Reviews for The Game Master’s Book of Villains, Minions and Their Tactics

"""When it comes down to it, these are great books that are extremely useful. I'm a baby DM of not quite a year, and I feel like every time I open one of these books, I find stuff I can use that will help me round out stuff in my campaigns or level up my DM skills.... I do think even experienced DMs will either learn new things or at least be able to pull from the long list of villains next time they hit a brain block or need to create something on the fly. Having extra one-shots around never hurts anyone either....Overall, I feel like these are the books you didn't realize you needed until you start flipping through them, and then you realize you need not just the book in front of you but the rest of the series as well. "" --GeekMom ""A great entry into the [Game Master] series."" --Geek Philosophy ""A fantastic adventure...lots of great advice."" --The Tabletop Tinker ""Best for Making a Villain... When outlining the type of campaign you want to run choosing the big bad of your plot leads to a great start. This will offer you plenty of ready-to-run villains with 25 unique antagonists, minions are included as well. Whether you select one of these fantastic fully formed foes as they are or use them purely as inspiration you'll have options for all your future games. Every antagonist has tactics, background, story hooks, and more available for you to use."" --TheGamer ""This challenging book provides GMs with more than two dozen major villains and their followers for use across all levels of 5E RPG play.A game master's biggest challenge can be prep time. With busy lives in mind, this book provides new and exciting content to help GMs save hours of time preparing for a game."" --Bell of Lost Souls ""From cover to cover, this book is a must have."" --Dennis Happ, Dungeon Masters Deep Dive"


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